The original Metroid and Castlevania both turn 40 years old this fall. As the two series most responsible for creating the “metroidvania,” we’re taking this occasion to take a comprehensive view of the popular genre. Touhou Luna Nights , first released in 2019 on PC and since released on Switch, PlayStation 4, and Xbox One, is a strong example of what makes Team Ladybug's games unique and enjoyable. The result is 2021's Deedlit in Wonder Labyrinth on PC, PS4, Switch, Xbox One, and Xbox Series.
Wardens of Avalon tasks you with taking on the corruption head first and rebuilding a safe afterlife in this dark Arthurian ARPG from Runes Studio, published by The Arcade Crew and Dotemu. We had a chance to get hands-on with the opening of the game to get entrenched in the combat and crafting elements that Wardens of Avalon has to offer. Fight Corruption In Wardens Of Avalon Starting up Wardens of Avalon, we were met not with the halls of victory and merriment in the afterlife, but with a derelict castle and warnings of the corruption that has spread through the land. The Afterlife, which used to be a nice place, became corrupted after King Arthur drank from the Holy Grail.
Sraëka Lillian's one-a-week RPG "sketches" are a lovely series of experiments with hoary old conventions from Final Fantasy and Dragon Quest 31 and counting There's a running joke in the world of THEA-TAH that Shakespeare's Hamlet is a play made up entirely of quotations. I often get the same feeling when I play a fantasy RPG, and especially a fantasy RPG created with toolkits such as EasyRPG or RPG Maker that come with their own freely reusable assets, resulting in a slew of homebrew RPGs that can seem interchangeable, on the surface. A lot of RPGs are rearrangements of certain conventions and stereotypes popularised by behemoths like Dragon Quest and Final Fantasy: geographical clichés, such as the starting village, the forest labyrinth, the bustling hub city, or the endgame airship. And then, smaller recurring devices such as rat-killing tutorials, or the fact that villages always have just the one item shop, just the one armory, just the one inn.