Roblox reports significant growth for 2025, hitting $4.9bn in revenue
Roblox reports significant growth for 2025, hitting $4.9bn in revenue
Almost half of global daily active users have completed mandatory age-checks to access chat feature
Roblox has published its financial results for Q4 and its fiscal year ended December 31, 2025, reporting massive gains in revenue and bookings that "significantly exceeded" its guidance and long-term targets. Here's what you need to know:
The numbers
Q4
- Revenue: $1.4 billion, up 43% year-on-year
- Bookings: $2.2 billion, up 63% year-on-year
- Net losses: $318 million, compared to $221 million in the same quarter last year
Full-year
- Revenue: $4.9 billion, up 36% year-on-year
- Bookings: $6.8 billion, up 55% year-on-year
- Net losses: $1.07 billion, compared to $940.6 million last year
The highlights
Roblox described 2025 as a "banner year" for the platform, with results "significantly exceeding" its annual guidance and long-term targets. Looking ahead, Roblox has forecast full year revenue growth of between $6 billion to $6.2 billion, with bookings between $8.2 billion to $8.5 billion. "In 2025, their dedication resulted in massive growth in our platform and enabled our top 1,000 creators to earn an average of $1.3 million."
Baszucki continued: "We are confident in our vision to connect one billion users and capture 10% of the global gaming market.
GamesIndustry.biz06.02.2026finance