Ballistic Attack – это динамичная стратегия в жанре Tower Defense, где игроку предстоит защищать свою базу от волн наступающих врагов. Ключевая задача – грамотно размещать и улучшать оборонительные сооружения, используя доступный арсенал из 10 видов вооружения. Каждое орудие можно модернизировать, повышая его эффективность против определенных типов противников. Успешная оборона базы приносит очки, которые тратятся на приобретение новых улучшений и открытие более мощного оружия. Игроку необходимо стратегически планировать расположение защитных сооружений, учитывая особенности ландшафта и направление атак, чтобы выдержать натиск и не дать врагу прорваться к базе.
Primaries attachments Short magazines for: AR-23 Liberator AR-23P Liberator Penetrator AR-23C Liberator Concussive AR-23A Liberator Carbine AR-59 Suppressor Increased spare magazines 12 to 16 Increased starting magazines 7 to 9 Short magazines for: SMG-37 Defender SMG-72 Pummeler Increased spare magazines 9 to 12 Increased starting magazines 6 to 8 Short magazines for: SMG/FLAM-34 Stoker Increased spare magazines 10 to 13 Increased starting magazines 6 to 7 Decreased reload duration 2.8 sec to 2.3 sec Short magazines for: SG-225 Breaker SG-225IE Breaker Incendiary Increased magazines spare magazines 9 to 11 Increased magazines starting magazines 6 to 7 Short magazines for: SG-225SP Breaker Spray&Pray Increased spare magazines 16 to 20 Increased starting magazines 11 to 12 Secondaries P-113 Verdict Increased max spare magazines from 8 to 10 Increased starting magazines from 4 to 6 M6C/SOCOM Pistol Increased max spare magazines from 8 to 10 Increased starting magazines from 5 to 6 P-19 Redeemer Increased spare magazines from 4 to 6 Stratagems Eagle Napalm Airstrike Problem we want to solve: The Eagle napalm did not feel as effective compared to other Eagle stratagems and napalm stratagems Intent and expectation with the change: Create a larger area of effect for the napalms fire Make it more effective compared to other napalm stratagems The change we made: Increased explosion radius 8 to 10m More spread out bomb pattern to cover a larger area MD-17 Anti-Tank Mines Problem we want to solve: The explosion of the mines looks like they can destroy larger things Intent and expectation with the change: The effect of the explosion match should match the visuals better Make the mines work in more situations like destroying colony walls and bug holes from the outside The change we made: Increased Demolition strength from 30 to 40 Enemies Terminids Hunters Problem we want to solve: Hunters and their variants were unable to attack FRVs consistently They could only use their tongue to attack, and struggle to find a proper position to launch it Intent and expectation with the change: When Helldivers enter a FRV, Hunters should be able to attack the vehicle more naturally The change we made: We allowed one melee attack to be correctly triggered against FRVs Illuminate Veracitor Problem we want to solve: When the Helldiver got attacked by a Veracitor while holding a ballistic shield it could created clipping issue where the arm of the Veracitor could merge with the body of the Helldiver and sometime resulting in sending the Helldiver at high speed in the air Intent and expectation with the change: Fighting an exomech with a ballistic shield still protects against damage, but Helldivers will now ragdoll when blocking an attack Helldivers won’t be sent to low orbit anymore after blocking an attack with ballistic shield. Ballistic shield will break after around 15 direct hits The change we made: Increased Exomech melee’s force strength from 25 to 40 Conformed Exomech melee’s attack armor penetration to all correctly be Anti tank Fixes Crash Fixes Fixed rare crash that could happen when dropping down the core drill Fixed a crash which could occur when spreading fire Fixed a very rare crash which could occur when mortar sentries update their targeting aim Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan Fixed a rare UI crash on shutdown Fixed a crash when using multiple monitors with different DPI scales in Windows Weapons & Stratagem Fixes Sway and reload weapon stats now display decimals for better accuracy Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons You can now assist reload a Helldiver, using ammo from their backpack Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive. Orbital Laser will no longer occasionally get stuck after targeting a flying enemy Exosuits will no longer get stuck in trees when being dropped off Throwable items are now being visible to other players when the Helldiver is carrying them Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name Enemies Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience Impaler close melee attack now has a damage shockwave Hunters are now able to attack FRVs more consistently Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver Fixed enemy navigation issues in one of the Take Down Overship locations Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior) Obtruder will now collide correctly with Helldivers Reduced clipping between Obtruder and Helldivers' vehicles Veracitors now guard outposts Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver Fixed an issue where the player could see through the Destroyer ship while in a cutscene Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing Fixed possible graphical artifacts in the Control Center Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states Clothes on the upper body of civilian industrial corpses in cities now have the correct textures Optimized tree VFX materials Fixed an issue where network problems caused collision errors with enemy corpses.
Changes are made to the Mobile Anti-Air Vehicle ammo types: Armour Piercing Anti-Air Ammunition damage against aircraft increased from 160 to 200 General Purpose Anti-Air Ammunition damage against aircraft increased from 110 to 130 High Velocity Anti-Air Ammunition damage increased from 48 to 52 against helicopters, and from 60 to 65 against jets High Velocity Anti-Air Ammunition heat generation per bullet reduced from 4.2% to 3.6% The full patch notes for Battlefield 6's High-Value Target update can be found below, as shared by Battlefield Studios . Muzzle Velocity Adjustments: ES 5.7: Decreased from 650 m/s to 510 m/s (-21.54%) LMR27: Decreased from 880 m/s to 800 m/s (-9.09%) SCW-10: Decreased from 428 m/s to 398 m/s (-7.01%) SG 553R: Decreased from 519 m/s to 483 m/s (-6.94%) TR7: Decreased from 648 m/s to 604 m/s (-6.79%) NVO-228E: Decreased from 671 m/s to 626 m/s (-6.71%) M417A2: Decreased from 600 m/s to 560 m/s (-6.67%) M121 A2: Decreased from 600 m/s to 560 m/s (-6.67%) CZ3A1: Decreased from 360 m/s to 336 m/s (-6.67%) M240L: Decreased from 630 m/s to 590 m/s (-6.35%) M4A1: Decreased from 630 m/s to 590 m/s (-6.35%) VCR-2: Decreased from 704 m/s to 660 m/s (-6.25%) SOR-300SC: Decreased from 563 m/s to 528 m/s (-6.22%) GRT-BC: Decreased from 599 m/s to 563 m/s (-6.01%) RPKM: Decreased from 670 m/s to 630 m/s (-5.97%) M123K: Decreased from 670 m/s to 630 m/s (-5.97%) M433: Decreased from 670 m/s to 630 m/s (-5.97%) SGX: Decreased from 402 m/s to 378 m/s (-5.97%) QBZ-192: Decreased from 644 m/s to 608 m/s (-5.59%) DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%) M/60: Decreased from 720 m/s to 680 m/s (-5.56%) AK4D: Decreased from 720 m/s to 680 m/s (-5.56%) PW5A3: Decreased from 432 m/s to 408 m/s (-5.56%) M16A4: Decreased from 720 m/s to 680 m/s (-5.56%) SVK-8.6: Decreased from 720 m/s to 680 m/s (-5.56%) PSR: Decreased from 720 m/s to 680 m/s (-5.56%) SV-98: Decreased from 720 m/s to 680 m/s (-5.56%) L115: Decreased from 703 m/s to 664 m/s (-5.55%) L110: Decreased from 780 m/s to 740 m/s (-5.13%) B36A4: Decreased from 780 m/s to 740 m/s (-5.13%) M277: Decreased from 624 m/s to 592 m/s (-5.13%) PP-19: Decreased from 468 m/s to 444 m/s (-5.13%) M39 EMR: Decreased from 800 m/s to 760 m/s (-5.00%) SVDM: Decreased from 800 m/s to 760 m/s (-5.00%) GRT-CPS: Decreased from 800 m/s to 760 m/s (-5.00%) M2010 ESR: Decreased from 800 m/s to 760 m/s (-5.00%) Mini Scout: Decreased from 800 m/s to 760 m/s (-5.00%) M250: Decreased from 760 m/s to 724 m/s (-4.74%) Kord 6P67: Decreased from 760 m/s to 724 m/s (-4.74%) USG-90: Decreased from 570 m/s to 543 m/s (-4.74%) SL9: Decreased from 510 m/s to 486 m/s (-4.71%) L85A3: Decreased from 814 m/s to 778 m/s (-4.42%) UMG-40: Decreased from 488 m/s to 467 m/s (-4.30%) SOR-556Mk2: Decreased from 800 m/s to 768 m/s (-4.00%) PW7A2: Decreased from 600 m/s to 576 m/s (-4.00%) VZ.61: Decreased from 326 m/s to 313 m/s (-3.99%) AK-205: Decreased from 737 m/s to 708 m/s (-3.93%) KTS100MK8: Decreased from 840 m/s to 808 m/s (-3.81%) RPK-74M: Decreased from 840 m/s to 808 m/s (-3.81%) KV9: Increased from 348 m/s to 362 m/s (+4.02%) RECOIL CONSISTENCY CHANGES: We've reduced recoil variation across the arsenal to make weapon behavior more predictable and controllable. Recoil Variation Adjustments: TR-7: Decreased from 47.1° to 40.8° (-13.4%) AK4D: Decreased from 25.4° to 20.0° (-21.3%) NVO-228E: Decreased from 36.8° to 28.9° (-21.5%) VCR-2: Decreased from 64.9° to 50.3° (-22.5%) M433: Decreased from 50.9° to 41.4° (-18.7%) M16A4: Decreased from 46.4° to 37.5° (-19.2%) B36A4: Decreased from 37.4° to 28.0° (-25.1%) L85A3: Decreased from 29.4° to 22.8° (-22.4%) SOR-556 MK2: Decreased from 17.3° to 12.7° (-26.6%) KORD 6P67: Decreased from 35.3° to 28.9° (-18.1%) M417A2: Decreased from 19.8° to 15.4° (-22.2%) SG 553R: Decreased from 43.3° to 35.8° (-17.3%) SOR-300SC: Decreased from 19.2° to 15.8° (-17.7%) M277: Decreased from 39.4° to 34.4° (-12.7%) M4A1: Decreased from 37.9° to 30.7° (-19.0%) GRT-BC: Decreased from 31.2° to 26.1° (-16.3%) QBZ-192: Decreased from 23.5° to 19.9° (-15.3%) AK-205: Decreased from 7.8° to 7.4° (-5.1%) RPKM: Decreased from 22.7° to 17.5° (-22.9%) DRS-IAR: Decreased from 35.2° to 29.3° (-16.8%) KTS100 MK8: Decreased from 10.9° to 9.5° (-12.8%) RPK-74M: Decreased from 18.9° to 16.1° (-14.8%) M121 A2: Decreased from 39.5° to 31.8° (-19.5%) M240L: Decreased from 41.8° to 34.5° (-17.5%) M/60: Decreased from 38.8° to 29.9° (-22.9%) M250: Decreased from 39.7° to 35.9° (-9.6%) M123K: Decreased from 55.9° to 47.7° (-14.7%) L110: Decreased from 39.4° to 31.0° (-21.3%) SCW-10: Decreased from 35.0° to 33.5° (-4.3%) UMG-40: Decreased from 17.4° to 13.0° (-25.3%) KV9: Decreased from 57.6° to 50.0° (-13.2%) CZ3A1: Decreased from 59.1° to 50.8° (-14.0%) SGX: Decreased from 39.8° to 31.7° (-20.4%) PW5A3: Decreased from 33.2° to 28.3° (-14.8%) PP-19: Decreased from 21.4° to 18.0° (-15.9%) SL9: Decreased from 16.2° to 13.0° (-19.8%) USG-90: Decreased from 42.8° to 35.5° (-17.1%) PW7A2: Decreased from 33.3° to 27.8° (-16.5%) VZ. Automatic Weapons Damage Multipliers: Head: Increased from 1.34x, 1.5x, 1.75x to 1.4x, 1.57x, 1.8x (depending on headshot ammo type) Chest: Unchanged (1x) except against armor where the damage is now decreased from 1x to 0.84x Stomach: Decreased from 1x to 0.84x Limbs: Decreased from 1x to 0.84x DMRs Damage Multipliers: Head: Unchanged (1.34x, 1.5x, 1.75x) Chest: Unchanged (1x) except against armor where the damage is now decreased from 1x to 0.91x Stomach: Decreased from 1x to 0.91x Limbs: Decreased from 1x to 0.91x Sniper Rifles Damage Multipliers: Head: Unchanged (1.75x) Chest: Unchanged (1x) except against armor where the damage is now decreased from 0.8x to 0.67x Stomach: Decreased from 0.8x to 0.67x Limbs: Decreased from 0.8x to 0.67x Weapon Dispersion Dispersion has been adjusted to make firing behaviour more demanding for most weapons.