Assassin's Creed Valhalla — экшен-ролевая игра 2020 года, разработанная Ubisoft Montreal и изданная Ubisoft, являющаяся двенадцатой крупной частью серии Assassin's Creed. Игра доступна на PC, PS4, PS5 и Xbox и разворачивается преимущественно в 872–878 годах н. э.: игрок управляет викингом Эйвором Варинсдоттир, который основывает новый клан в Англии и оказывается втянут в многовековое противостояние Братства Ассасинов и Ордена Тамплиеров. Параллельная сюжетная линия в XXI веке следует за Ассасином Лейлой Хасан, воссоздающей воспоминания Эйвора в поисках способа спасти Землю. Геймплей сочетает стелс-механики, систему прокачки навыков, развитие поселения и разнообразные дополнительные активности. В коммерческом отношении игра показала лучший старт продаж в истории серии и стала одним из самых прибыльных проектов Ubisoft.
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Источник: SteamSpy / Steam API. Обновлено: 07.03.2026
Творческий директор Assassin's Creed Hexe ушёл из Ubisoft У Ubisoft новые потери. Компанию покинул творческий директор Assassin’s Creed Hexe — Клинт Хокинг. Хокинг проработал в Ubisoft с 2001 по 2010 год, а потом вернулся в 2015 и трудился до последнего момента. За это время он успел приложить руку к созданию Splinter Cell, Splinter Cell: Chaos Theory, Far Cry 2 и Watch Dogs: Legion.
Former Assassin's Creed and Far Cry director says Ubisoft 'became very allergic' to new games, which contributed to a 'talent drain' Alex Hutchinson diagnoses the downward trajectory of his former employer. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Skull and Bones became a $200 million folly, one of several failed attempts to capitalise on live-service popularity; staff are revolting due to layoffs, studio closures and a mandatory return-to-office command; and after years of trying to curtail the influence of Tencent, the Chinese publisher now controls more than 26% of newly-formed Assassin's Creed subsidiary Vantage Studios. So I think they lost that momentum as well." Back when Ubisoft was fighting fit, it released Assassin's Creed, Assassin's Creed 2, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed 3 and Assassin's Creed: Black Flag in a mere six years.
Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman UPDATE: Tobias Sjögren joins Alinea Analytics as head of business development, Christie Golden appointed principal writer at IO Interactive It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Markus Wilding joins Make-A-Wish International's Infinite Wishes Games Industry Advisory Committee Industry veteran Markus Wilding has joined Make-A-Wish International's Infinite Wishes Games Industry Advisory Committee. "I have spent countless hours over the years talking with its founders Sebastien Vidal and Nicolas Cannasse about the trials and tribulations of making games and leading game companies." He added: "I'm very happy to be joining the studio at an exciting time, with Wartales going strong in its 5th year post-launch, new games SpaceCraft and Farever in development with our own teams, Frostrail coming from our partners at FakeFish Oy through our third-party publishing team, and more that hasn't been publicly announced yet." Mervin Lee Kwai | Vice president of operations, NC America NC America has hired Mervin Lee Kwai as vice president of operations. I already have a strong relationship with the Throne and Liberty development team and look forward to globally launching NCsoft’s upcoming titles, starting with Aion 2." Joshua Mills | Creative director (Rainbow Six Siege), Ubisoft Montréal Joshua Mills has taken over from Alexander Karpazis as creative director on Rainbow Six Siege.