Viral Games — разработчик и издатель игр, headquartered в Новосибирске, Россия. Компания работает в сегменте разработки и издания игр игровой индустрии. Подробные сведения о дате основания, конкретных проектах и корпоративной структуре в имеющихся данных отсутствуют.
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The developers of VRChat have created a rift in the virtual platform’s user base after announcing that it would not include labels to categorize AI-generated content, despite around 95% of users asking for some sort of AI filter in a survey. VRChat is a virtual hub where folks can gather to chat, make their own avatars, and create and play games together. In that survey, “95% of survey respondents want some kind of label for AI usage,” as told in an official blog published on October 28. We think this potentially creates negative behavior spirals we don’t want to encourage.” The statement continued, revealing that respondents gave “3,141 different combinations of labeling,”and that “no single combination was given by more than 10% of respondents.” Essentially, the team at VRChat feels they need to “understand this a layer deeper before making any kneejerk decisions” — but their explanation hasn’t been well-received by fans.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. The developer of Needle In A Haystack, a co-op game clearly based on viral game Needle In A Haystack Simulator, claims that the developer of A Game About Needle In A Haystack, another would-be trend cash-in, not only copied the same idea as them but also literally stole their code line for line.
Super Smash Bros creator Masahiro Sakurai explained why the boom in AI-created games isn’t likely to create a lasting demand for such projects, comparing them to “low-quality goods” that could never compare to human-made titles like Shadow of the Colossus. Sakurai made these remarks in an interview with Denfaminico Gamer after he was asked for his thoughts on the huge boom in games that have been released on Steam since 2010. The interviewer noted that, since 2010, this amount skyrocketed from 275 titles to 19,000 titles. “19,000 is amazing, but I think that number will increase even more from now on.
The creator of a viral indie game where players must literally find a needle in a haystack is tired of his project getting cloned. So, he made a new game mode, where players must find the real game in a pile of fakes. Thanks to advancements in artificial intelligence, it’s getting easier and easier for players to 'reverse-engineer' video games and even outright copy projects that haven’t been released yet. It’s been a hellish situation for developers in the industry, particularly for small studios without the funds for legal backing or, even worse, single creators who made their games all by themselves.
Roblox users rebuilt Counter-Strike, Left 4 Dead 2, and a PS4 menu on the platform without asking permission. Roblox has always collected knockoffs, but in September it pushed the official route, expanding its licensing platform so creators could use established brands and share revenue with rights holders. Roblox clones now include “1:1” recreations of Counter-Strike and Left 4 Dead 2 YouTuber KreekCraft lit the fuse on October 27 by sharing a clip from another YouTuber, SirDapper, showing PlayStation games running inside Roblox. In KreefCraft’s post comments, players also flagged Left 4 Survival 2, a “1:1” fan-made Left 4 Dead 2 recreation unaffiliated with Valve.
The Ukiyo Game Bar in Tokyo is going viral for its unique guest experience that lets customers play Buckshot Roulette in real life… well, sort of. First announced on October 9, guests can make their reservations to play a game of Buckshot Roulette until November 9, 2026. リアルバックショットテーブル 11月9日まで予約解放! お二人様から予約可能です。 予約は以下のフォームかDMからで! お待ちしております。 https://t.co/ffPD4M20sb played irl buckshot roulette at @ukiyogamebar and I cannot stress enough how much fun this was. https://t.co/yowJEXRP5s — maria (@eurothug4000) October 26, 2026 Speaking of drinks, Ukiyo Game Bar also has a few themed cocktails on offer, one of which is themed after the hit indie game Arctic Eggs.
A new Steam game, titled Banana Life Sim, gives players a chance to become a banana and do nothing but, well, be a banana. Steam games have become increasingly bizarre of late. It costs less than a dollar Banana Life Sim, released on October 23, is a game developed by Dynamic Games. “You can also perform the actions that bananas usually do (mostly standing in the same place).” The game, which costs $0.69 until November 6, has features listed as follows: “You’re a banana.
Friendslop is everywhere these days. Take one glance at the most recent Steam Next Fest and you’ll be inundated with not only mountains of obnoxious AI slop , but countless games where you and a group of friends can get up to wacky hijinks with cartoonish avatars, over the top physics, and hilarious use of proximity chat. If you’re a developer and your take on this genre goes viral, it has a chance of attracting tens of thousands of players and being a massive financial success--it’s no surprise that friendslop has become so commonplace. Thank You Bus Driver is available on Steam for only $5 and it’s a delightfully wacky adventure that does exactly what it says on the tin.
Biddy Blas could probably use a booster cushion on his speeder to see more clearly over its handlebars, but he hasn't needed any sort of booster to make a massive impression on the internet. This squat, reptilian nuisance from Star Wars: Galactic Racer has overtaken social media algorithms with a ceaseless flood of fan-made skits, memes, and thirst traps. And like a podracer barreling down the Mos Espa Raceway, it has all come at Richard Summers-Calvert, the voice behind the Crocin racer, incredibly quickly . Even though he’s spent nearly 350 hours in the relatively story-free Palworld and around 150 hours grinding away in Monster Hunter Wilds, he tends to favor games like Dispatch, Baldur’s Gate III, and Mass Effect, all of which focus on complex characters and the worlds they inhabit.
Retro video games are everywhere lately — especially in places where they aren’t supposed to be. Halo in a web browser, Wind Waker on the iPhone, Super Smash Bros. Over the past month or so, these kinds of unexpected projects have gone viral with incredible frequency thanks to new AI tools, as hobbyists take apart games and then rebuild them for new platforms. But while AI has supercharged the pace of these ports, it’s also tearing apart tight-knit communities dedicated to preserving games.
Electronic Arts is developing an American football experience unlike anything it's made before, the company said in a memo shared publicly after closing BioWare and laying off 400 people across the company . In trying to spin the news positively and toward the future, the memo's attributed writers, chief studios officer Cam Weber and chief operating officer David Tinson, spoke about several of the publishing giant's upcoming games, including something EA is calling Project Gridiron. The memo's exact phrasing calls it a "social-first open-world experience for our American Football team." In other words, EA is getting closer to something I've been writing about for years: Madden (and possibly College Football) heavily cribbing from NBA 2K's The City mode and giving football fans a virtual social space of their own. The company that gave us viral bad news like " Project $10 ," day-one DLC , and paid crafting materials in Dead Space 3 simply hasn't earned a tempered response from players, and so there won't be one.
Debra Wilson’s voice, one of the most recognizable in video games, carries a singular authority. It’s a sound that’s propped up special agents, presidents, military commanders, dragons, demons, and Jedi masters. But despite her incredible range--Wolfenstein cutscene director Tom Keegan calls her "his muse" because he loves to work with her so much--she’s also one of gaming's most recognizable faces. But he didn't speak English." Wilson as Doctor in Death Stranding 2 Death Stranding 2 is a game in which all the complicated lore is already established, but Wilson didn’t know her BBs from her chiralium.
director Masahiro Sakurai thinks gen-AI will cause a surge of unoriginal games, but says human creativity can't be replicated It's-a-me, Dario. Masahiro Sakurai has spoken about the pitfalls of generative AI use in game development, saying that while he believes the technology will result in a surge of unoriginal video games, human creativity - such as that shown by designers like Ico's Fumito Ueda - can't be replicated. In an interview with Japanese news outlet Denfaminicogamer, Sakurai was asked about his time judging for the Game Designers Awards (a role he recently retired from) and his thoughts on the massive increase of game releases since the awards began. In 2010, 275 games were published on Steam, whereas more than 19,000 released this year.
When it first arrived on PC last year, No, I'm Not a Human became a bit of a viral hit — and it's easy to see why. It's a very unique and downright creepy game, where the world's coming to an end. Read the full article on pushsquare.com
Indies and original IP blew up in 2026 More than half of the games that sold more than 500,000 units in their first month were the start of a new series, and 43% were indies Research by Sensor Tower – done at the request of GamesIndustry.biz – shows that indies and original IP made up a much higher proportion of the biggest PC and console games of 2026 when compared with 2025. The analytics firm picked out the games that had sold more than 500,000 units in their first month on sale in two 12-month date ranges: September 2024 to August 2025 (the 2025 cohort), and September 2025 to August 2026 (the 2026 cohort). In the 2025 cohort, a total of 55 games sold more than 500,000 units in their first month, while 76 games met the threshold in the 2026 cohort, and the number of units sold increased by 51% year on year, from 120.5 million to 182.4 million. Some of the biggest indie hits in the 2026 cohort were Meccha Chameleon (13.9 million units sold in the first month according to Sensor Tower estimates), How to Fish (7.9 million), Slay the Spire 2 (5.9 million), Hollow Knight: Silksong (5.2 million), and Escape from Duckov (4 million).
You will soon be able to play as Austin Abrams in this fan-made, retro-style video game adapting Zach Cregger’s take on the Resident Evil universe, complete with fixed camera angles and all. An indie game developer who goes by the name “chicanogoth” on Instagram is going viral after sharing their progress for their video game adaptation… of a movie adaptation… of a game. It’s a Matryoshka doll-style line of thinking that the developer referenced in their viral video, jokingly calling it Resident Evil: The Movie: The Game. The project even earned recognition from Resident Evil 7 director Koshi Nakanishi, who shared it on social media with the caption, “WOW.” While the possibility of a sequel for Cregger’s RE movie is still up in the air, there’s no questioning its success at the box office; it surpassed $360 million worldwide and now stands as the 10th most successful video game movie ever made, out-earning Cregger’s previous films, Weapons and Barbarian, combined.
You might not have heard of the town of Skövde, Sweden, but if you spend much time staying abreast of Steam's biggest hits, you've probably heard of some of the titles its improbably large game development community has built. The town of roughly 58,000 people has created so many viral hits – particularly in the survival genre – that it's now got its own Hollywood-inspired "Walk of Game" celebrating them all. Skövde's Walk of Game is open to games that have sold at least 3 million copies (or reached 15 million downloads, for free titles) and had at least 50% of development hours completed in the town. The games enshrined in the city's sidewalks include Goat Simulator and Satisfactory from Coffee Stain Studios, V Rising from Stunlock Studios, Valheim from Iron Gate, and Raft from Redbeet Interactive.
Two weeks ago, a Tekken player created a mod that allowed users to play the game online with rollback netcode, sparking a community-wide debate between Western players and competitors based in Japan and Korea. The mod, recompiled to play natively on Windows by a community member named Yuzinator with rollback netcode and servers added by Ekspym, became an instant hit among Tekken players, reaching more than 10,000 players as of October 17 and a recorded 4,547 downloads as of October 15. Players can duke it out in online matches and create lobbies, and the story mode is also playable. It sparked a viral conversation regarding the current state of Tekken 8 (with many players seeming to prefer Tekken 6 out of the two games), but perhaps more surprisingly, received massive pushback from players in Japan and Korea.
"Too big a risk": Moonlighter devs delay new game's demo for fear of genAI cloning, calling on platforms to "keep strengthening protections for original work" Digital Sun "concerned" by recent news about genAI rip-offs Moonlighter and Cataclismo developers Digital Sun Games have postponed a public Steam playtest for their new game ReVamp, for fear of people using generative AI to clone their work before release. "So many of you signed up for ReVamp's first playtest on Steam (thank you!), but we've decided to start with something more contained on our Discord, with the public playtest coming a bit later," the devs write on MechaHitler.com. We've been concerned by recent news of games being reverse-engineered, cloned and published before the original is even out. With launch still months away, a large public build of ReVamp felt like too big a risk." They're now hoping to run a public playtest in January, with the closed Discord showing starting on October 29th.
Endless pile of Needle In Haystack games begins to emerge, as viral hit imitator's devs claim their code was nicked by a genAI-using clone Stacking up In a metaphor far too on the nose to turn into any form of fiction, at least without the writer getting mercilessly cyberbullied, a game about finding a needle in a haystack has now become the genuine needle at the heart of a pile of imitators. A pile so large, in fact, one copycat game stands accused of ripping code from another. NoGlyph, developers of Needle In A Haystack, have claimed that their code's been nicked by A Game About Needle In A Haystack devs Little Field Studios. "Yesterday, on October 16th a game called 'A Game About Needle In A Haystack' by Little Field Studios came out on Steam," a Needle In A Haystack dev called Jahvin wrote in a Steam post over the weekend.