Subset Games — независимая студия разработки игр, базирующаяся в Канаде. Студия наиболее известна созданием FTL: Faster Than Light — космического рогалика, и Into the Breach — пошаговой тактической стратегии. В портфолио компании также присутствует игра Fulcrum Defender. Subset Games работает как независимая студия без материнской компании.
Отразите угрозу, командуя могучими мехами из будущего. В этой пошаговой стратегии каждая попытка спасти мир – это новая ситуация, создаваемая случайным образом.
PC, Switch, Mobile
FTL: Faster Than Light — симулятор космического корабля в жанре рогалика, разработанный и изданный инди-студией Subset Games в сентябре 2012 года для Windows, macOS и Linux, а впоследствии и для iOS. Игрок управляет экипажем корабля, прокладывая путь через восемь процедурно генерируемых секторов, распределяя энергию между системами, управляя командой и вступая в бой с враждебными силами. Сражения проходят в реальном времени с возможностью паузы, а перманентная смерть означает, что гибель корабля или всего экипажа вынуждает начинать игру заново. Игра получила оценку 84 на Metacritic; в 2014 году вышло бесплатное дополнение FTL: Advanced Edition, добавившее новые корабли, оружие, расы и контент от сценариста Криса Авеллона.
PC, iOS
Christian Fonnesbech is a well-known name in the North European games industry. He was previously head of IP development at Nordisk Film Games, but in 2019 he founded Leverage in Copenhagen to help game studios develop their IP.
Good news for some: Framework swims against the tide of the RAMpocalypse by 'retroactively reducing' its LPCAMM2 prices Some already shipped orders can even apply for a refund. Both reporting on and reading about the raging memory supply crisis has meant a procession of bad news. So when someone actually has a win to share, I'll gladly take it. "We have a positive update today on LPCAMM2 pricing!" The company wrote on X, "We were able to source a limited quantity at lower cost, and are retroactively reducing prices for orders that shipped at higher price, as well as offering the lower price to orders through Batch 10." In a blog post, Framework explains that it's been able to secure a limited supply of Micron 32 GB and 64 GB LPCAMM2 memory modules at a lower cost than before.
"The things that we based our assumptions on have changed fundamentally": Arrowhead CEO Shams Jorjani on the games industry's rapid transformation The executive says that long development times, the rise of Asian developers, and the advent of new tech like AI make predicting the future hard, but indies are well positioned for success The CEO of Helldivers 2 maker Arrowhead Game Studios, Shams Jorjani, has said that the games industry is in a "transitional phase at the moment". Speaking to GamesIndustry.biz at Gamescom, the executive said the strategies that worked for developers and publishers through the 2010s are not "working anymore". [Steam Replay 2025 showed that 44% of user playtime was on titles between one and seven years old] People scream for new games and IPs, but they don't actually buy them. That will allow us to know that we're able to hit that specific group, and we should do this now, early into development rather than waiting two years after getting broad user tests." He concludes: "But it requires you to let go of that old playbook of playing your cards close to the chest for years, and then dazzle and razzle." Read this next - Xbox to focus on "efficiency and affordability alongside performance" for next-gen console amid rising hardware costs and innovations in AI - 1047 Games ends active development on Empulse and Splitgate: Arena Reloaded, says it's moving away from live service shooters - IGDA Incubation SIG to unveil first global census of game incubators and accelerators at Gamescom