Studio Pixel, также известная как Pixel, - это независимый японский разработчик видеоигр, наиболее известный благодаря созданию культовой игры Cave Story (Doukutsu Monogatari). Компания была основана Дайсуке Амая, который в одиночку разрабатывал Cave Story в течение пяти лет. Помимо Cave Story, Studio Pixel также выпустила такие игры, как Pink Hour и Pink Heaven, демонстрирующие его уникальный стиль и внимание к деталям. Игры Studio Pixel часто отличаются пиксельной графикой в ретро-стиле, захватывающим геймплеем и трогательными историями, что делает их популярными среди поклонников инди-игр.
Игры этой компании не найдены.
Square Enix finally lets a beloved SNES JRPG out of the vault with a $200 collector's edition and the kind of remaster I want for Final Fantasy
Moss studio Polyarc shuts down, becoming the latest casualty of a brutal year for VR "Our work is now finished." Polyarc, the Seattle studio behind the acclaimed VR series Moss, has closed its doors after almost 12 years. The news came via a LinkedIn post from the studio's official account. "After nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end," the post reads. Meta kicked off 2026 by cutting around 1,500 jobs from its Reality Labs division and shutting three of its own studios outright, Armature, Sanzaru, and Twisted Pixel, while gutting Camouflaj down to a skeleton crew - all of which came on top of cuts in early 2025, too.
PAX West showcased a ton of awesome games this year. Blocks for Babies Developer: BunkSoft Interactive Release Date: TBA Genre: Rogelike, Puzzle, Shooter Players: 1 When I got the invite to play a "Tetris meets Doom" roguelike called Blocks for Babies, I didn’t know what to expect. Valor Mortis Developer: One More Level Genre: Souls-like Release Date: October 13 Players: 1 Valor Mortis has been on my radar for some time. God Save Birmingham Developer: Ocean Drive Studio Release Date: TBA Genre: Survival Sim Players: 1 (for now) God Save Birmingham might be one of the most realistic survival games I’ve ever played.
PC Gamer magazine's new issue is on sale now: The Witcher 3: Wild Hunt – Songs of the Past Plus, Exodus, White Knuckle, Resident Evil Veronica, Vice Undercover, RimWorld, Halo: Campaign Evolved, Corsair Cove, great RTS games, gaming laptops, and much more, too This month, PC Gamer delivers world-exclusive access to CD Projekt Red's jaw-dropping new The Witcher 3: Wild Hunt expansion, Songs of the Past. Cover story: The Witcher 3: Wild Hunt – Songs of the Past | Secondary features: PC gaming's best RTS games This month, PC Gamer delivers world-exclusive access to CD Projekt Red's jaw-dropping new The Witcher 3: Wild Hunt expansion, Songs of the Past. Cover feature: The Witcher 3: Wild Hunt – Songs of the Past Written by: Joshua Wolens Magazine exclusive: Until September 26th, 2026 What's in this month's cover story: PC Gamer travels to CD Projekt Red's headquarters in Warsaw, Poland, to get up close and personal with The Witcher 3: Wild Hunt's jaw-dropping new expansion, Songs of the Past. Subscribe to PC Gamer magazine 13 issue UK Annual subscription: $141.99 (Print) | $58.99 (Digital) 13 issue US Annual subscription: $36.95 (Print) | $20 (Digital) Where else can you subscribe to PC Gamer?
"It's not sexy, but it's one of the most successful genres on Steam" – Stronghold developer Firefly launches publishing label to serve the vast strategy market The Devolver-owned studio on signing its first third-party game, Fool King, and how it builds and maintains an audience Stronghold developer Firefly is the latest developer to move into publishing, debuting a new strategy-focused label Wuselfaktory and its first title Fool King as part of UKIE's For One Night Only showcase earlier this year. The title, from first-time developer Loot Donkey, describes itself as a "tactical autobattler" with a roguelike edge, in which players build and position their army before watching battles play out. The move into publishing is "like every other indie developer out there at the moment," studio head Nick Tannahill admits to GamesIndustry.biz, but he believes the firm's expertise in the strategy space makes it well-placed to succeed in what is one of the PC platform's most successful genres. We make fully 3D stuff like Stronghold 4." "That sort of golden era of 2.5D isometric, perfect pixel graphics, that's very in vogue at the moment, but who knows if that will be the case in however many years.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
A movie based on the point-and-click adventure game The Drifter is on the way from Story Kitchen, the studio behind the billion-dollar Sonic the Hedgehog movie franchise. The Drifter, created by Australian indie game studio Powerhoof, follows an unhoused man named Mick Carter who, after abandoning his wife some years earlier, returns to his hometown for his mother's funeral and becomes trapped in a deadly time loop after witnessing a brutal murder. The player controls Mick and solves puzzles all while using a minimal inventory system. Latest Videos FromGamesRadar+ The Drifter was released in 2025 for Nintendo Switch and Steam, and won several Australian Game Developer Awards, including one for Game of the Year.
The GamesRadar+ Fall Preview is here to be your companion as sunny days fade away and the colder and darker months tempt us back inside to revel in some cozy gaming while staying warm. While one game is set to dominate – GTA 6 when it releases on November 19 – we're eschewing the titan for now to focus on some alternative new releases that equally deserve a spot on your radar. The Most Wanted RPGs of Fall 2026 Winner: The Witcher 3: Wild Hunt – Remastered The Witcher 3: Wild Hunt – Remastered isn't just top dog because we loved the original. The Most Wanted Strategy games of Fall 2026 Winner: Warhammer 40,000: Dawn of War 4 The RTS legend returns with Warhammer 40K: Dawn of War 4, bringing the grimdark series' iconic strategy action into the modern era – including the debut of the Adeptus Mechanicus faction.
Rockstar unveil the "next evolution" of modded GTA 5 roleplaying, while staying totally mum on when PC pretenders might be able to migrate to their next game Nopixel V's closed beta kicks off soon Yep. GTA 6 is still on the list of storied crime games without a PC release date. GTA 5, though, is out on PC and has long been the place folks who love Rockstar's crime sandboxes so much they want to pretend they live in them go for a spot of GTA roleplaying. "Today, we are proud to support Nopixel — who have continually pushed the boundaries of GTA Roleplay through character immersion, modifications to the GTAV map, and a creative community of dedicated storytellers — with the official announcement of the Nopixel V closed beta arriving on September 8th where invited players will access the experience through the Rockstar Games Launcher," Rockstar crowed in a newswire post.
Rockstar Games has finally revealed an official look at Grand Theft Auto 6 gameplay, and members of the development team couldn't be happier to finally see fans' reactions. Our first real glimpse at what the GTA 6 studio has been cooking up finally arrived as part of the Netflix extended look today. I'm truly blessed to get to work with this incredible team https://t.co/w01oG9IJb3 — sarah lee 🌻 (@sarleeez) August 27, 2026 Leaks are, unfortunately, nothing new for the GTA 6 team at Rockstar, but they've become an especially problematic part of the pre-launch rollout for the game in recent weeks. https://t.co/FWk3y2jc1f — Steven Trombetta (@alternagod) August 27, 2026 just in awe i get to be a part of the talented team making such an incredible game 💫 https://t.co/JFcBzEEOMs — zara :) (@elysivms) August 27, 2026 "Finally," Rockstar programmer Angel Ortiz Eleguero said.
The highlights of Gamescom Opening Night Live 2026 Chinese and Korean studios made their presence felt, but The Witcher 3 stole the show GamesIndustry.biz was at Gamescom Opening Night Live on Tuesday night, the eighth instalment of the digital showcase. The hall was packed, without an empty seat in sight, and there were plenty of gaming celebrities in attendance: Xbox head Asha Sharma could be seen near the front, gamely forming an 'X' with her arms as the camera panned over her. It was a sign of things to come, with a strong presence from Chinese and Korean companies in this year's Opening Night Live, which included titles like Cinder City and Like or Die from NC, PUBG: Ded.Net from Krafton, Ananta and Sea of Remnants from Netease, Zoopunk from Ti Games, and Tides of Annihilation from the Chengdu-based Eclipse Glow Games, not to mention another Hoyoverse title in the form of the life-simulation game Petit Planet. Among the indie standouts were Lofsöng from Unrelated Studio, Dust: Origins from Airship Syndicate, and Daniel Mullins' wild-looking Pony Island 2: Panda Circus, which is coming on April 27, 2027.
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"We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane Black Pony Immersive has been built to create the games that Smith and his Dishonored and Deus Ex colleagues do best Microsoft's closure of Arkane Austin in May 2024 left 96 developers out of work – among them studio head Harvey Smith, whose storied career spans Deus Ex, Dishonored, and Prey. Now, after a two-year quiet period, Smith is ready to reveal his next venture: Black Pony Immersive, a new studio co-founded with former Arkane colleague Ben Horne. (Horne himself went to Meta-owned Twisted Pixel after Arkane's closure, where he worked on Marvel's Deadpool VR, but left in August 2025, a few months before it too was closed down by its parent company.) Not everyone at Black Pony is an Arkane veteran. "But many of these people, if you go on my Instagram, you'll find pictures of us hanging out, after those last days at Arkane." Among the long-time collaborators on staff at Black Pony are Ricardo Bare, Smith's creative partner since they first worked together as designers on Deus Ex, and Monte Martinez, formerly of Ion Storm, 2K Marin, and WolfEye, who Smith calls "the secret weapon of the immersive-sim world".
Despite first hitting storefronts a decade ago, Stardew Valley still remains king of the farming simulators . Solo developer Eric “ConcernedApe” Barone struck gold when he took the formula established by games like Harvest Moon and improved on just about every facet, weaving charming visuals and music with a rewarding gameplay loop that sees players restore a rundown farm--and town--to its former glory. Since then, many similar games have strived to achieve the same level of ubiquity to varying degrees of success, but 10 years of improvements and updates on an already stellar Stardew experience means most players haven’t had a reason to leave Pelican Town behind. After two years in early access, NPC Studio's debut title has officially entered 1.0 and is already garnering critical acclaim.
Reforj developer 4J Studios unveils Rixels: modified pixels that reduce texture memory requirements by 98% The studio has applied for a patent on the technology, which uses vector shapes instead of normal texturing Reforj developer 4J Studios has debuted a technology called Rixels that offer an alternative way to provide textures using a fraction of the memory requirements. The Dundee-based studio has applied to patent the technology. "We were using 512x512 normal textures, so a pixel grid with square pixels in it, but as [the game] got bigger and bigger and bigger, we realised that we were going to run ourselves into a wall with space." Van der Kuyl challenged CTO Richard Reavy to come up with a solution, and Reavy designed Rixels, which each contain one of 23 vector shapes. But with Rixels, the same sized grid can be made from 20x20 squares, using only 72KB of memory – a reduction of over 98%.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023.
How Vampire Survivors became Vampire Crawlers: Six lessons from building a game based on another developer's IP Nosebleed Interactive's Andreas Firnigl on crafting a spin-off of Poncle's smash hit: pub prototypes, shared rules, last-minute changes and more Andreas Firnigl started his career as a tester on Big Mutha Truckers, way back on Gamecube. He founded Nosebleed Interactive almost 15 years ago as CEO and creative director. In 2023, an old contact I had worked with 15 years ago – and who is now at Poncle – came to us with the amazing opportunity to collaborate on a Vampire Survivors spin-off. Luca Galante, the creator of Vampire Survivors, had come up with the idea for a card game spin-off and had already developed an early prototype, but Poncle wanted an external studio to help turn it into a complete game.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Moonlighter 2, then, jumps out of early access and into 1.0 on September 2, giving you four weeks to get the original done before moving onto the second. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
UK Games Fund announces largest cohort of indie studios to receive grants of up to £100,000 The Prototype Fund supports studios to develop original IP and to attract further investment The UK Games Fund has announced its largest group of funded companies since its launch in 2015. 29 independent studios across the UK have received grants of up to £100,000 through the expanded Prototype Fund. "Following the reopening of applications for the Prototype Fund [in April], we received a strong response from highly talented teams developing ambitious and innovative projects," said UK Games Fund director Kirsty Gibson. The studios selected to receive support from the Prototype Fund are: - Plai - Dusky Leaf Games - Fish Tin Games - Space Colony Studios - Studio NX - LunaMi Games - Play XD - Draknek & Friends - Toyumi - Kaizen Game Works - Team Folon - Meteor Pixel - No Ghost - Sectordub - Nyamyam - Tree Den Games - Knights of Borria - Perchang - Talha and Jack Co - YumYumYukYuk - Ursa Minus - 276 Productions - EdCorp - Nullpointer - Atypical Types - Glowfrog Games - Seventh Disorder - Robust Games - Brain Rack "With this funding, we can make our ambitious dreams come true and deliver the most personalised life sim experience players have ever encountered," said Toyumi co-founder and CTO Sofie Marien.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. And if you loved Nier: Automata but were pining to woo 2B, A2, or 9S, you'll be thrilled to hear update 1.0 added romance side quests to Mahou Arms. Barring some 1.0 launch wobbles that are purportedly being addressed, Mahou Arms has reviewed pretty well on Steam, sitting at 78% positive lifetime after 542 reviews.