Stoic – независимая американская студия разработки видеоигр, наиболее известная благодаря своей эпической саге в жанре тактической RPG – The Banner Saga. Основанная ветеранами BioWare, Stoic стремилась создать игры, вдохновленные классическими анимационными фильмами и с глубоким повествованием. Их дебютная игра, The Banner Saga, получила признание критиков за уникальный визуальный стиль, сложный тактический геймплей и эмоционально насыщенный сюжет. Студия продолжает развивать вселенную The Banner Saga, выпуская новые игры и расширяя мир.
Silent Hill 2 Best For: Old-school horror hounds Release date: September 25, 2001 Few games feel as emblematic of the PS2 as Silent Hill 2. Resident Evil: Dead Aim Best for: Fans of unserious deep cuts Release date: February 13, 2003 When it comes to the best Resident Evil games to play on the PS2 in 2026, I choose violence over conformity. Spider-Man 2 Best for: Classic superhero antics Release date: June 28, 2004 Don't shoot the messenger – I know Spider-Man 2 is one of the most beloved PS2 games of the early '00s, but I don't rate it quite as highly as some others might. James Bond 007: Nightfire Best for: Competitive FPS coach co-op Release date: November 18, 2002 There was only ever going to be one front-runner for my favorite PS2 game that still runs like a dream in 2026, and that crown goes to 007 Nightfire.
S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style. Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics.
It has been less than two years since Xbox announced that longtime series developer 343 Industries would be rebranding to Halo Studios . This was envisioned as a new dawn for the beloved shooter franchise, as Xbox seemed to leave the Reclaimer Trilogy behind as it sought to tighten Master Chief’s focus to enable a more faithful and satisfying future. As someone who always held out hope for Halo regardless of how dire things seemed, I was legitimately convinced that this reformed studio was destined for bigger and brighter things. I became even more reassured following the July release of Campaign Evolved , a confident remake that despite polarising reception amongst hardcore audiences, did its job of pulling a fading icon back into the limelight.