Игры этой компании не найдены.
Conclusion of Rockstar's employment tribunal delayed into November, almost day and date with GTA 6's release More witness cross-examination time required. The ongoing employment tribunal between Grand Theft Auto 6 developer Rockstar Games and IWBG union members laid off from the studio has been extended into November.. The case was initially meant to end this Friday, but due to questioning of witnesses running long, the courts have pushed back the much-anticipated closing submission dates into November. This is when both Rockstar and IWGB legal representatives will present their closing arguments to the judge for a final verdict to be cast.
Rockstar HR manager claims he had "little interest" in staff's union membership status as fired GTA dev union-busting trial heats up Claimants allege Rockstar HR lead knew who union members were prior to layoffs. One of the witnesses in the ongoing Rockstar Games vs Garland & Others case has said he had "little interest" in evidence of unionisation efforts he was sent by an anonymous employee, prior to the developer laying off a substantial number of union Discord members. This happened today as part of an on-going trial at Glasgow Tribunals Centre, as 31 former employees of the Grand Theft Auto 6 developer - represented by the Independent Workers' Union of Great Britain (IWGB) - claim they were targeted and unlawfully dismissed as part of union-busting efforts at Rockstar. To this, Kinloch suggests the build up to GTA 6's release played a major role: "I viewed those messages with the scrutiny Rockstar Games was under in the run up to GTA6, which was unprecedented." Kinloch claimed media speculation and public interest was at a "peak", and if any of the disparaging comments were made public, it could "deal the company damage." He said such leaks - given the increased attention on the game - could result in financial harm, and that if someone decided to leak, that individual could benefit from doing so.
Rockstar asks modders to please take its games very seriously In mod guidelines published earlier this month, Rockstar tells modders to "respect our games." What happened - On September 10, Rockstar Games published new mod guidelines on its website, which it says are intended to "maintain a fun, creative, and welcoming place for players and content creators." - The guidelines are seem primarily targeted at mods for the FiveM and RedM platforms, which Rockstar acquired—along with their developers—in 2023. - Rockstar says mods must "respect our games": As part of its "right to set limits on how others can use our games and brand," the studio says mods can't expand or modify official storylines, missions, and characters, and can't combine settings and characters from different Rockstar franchises. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
The internet is split on GTA 6's Jason, and so is PC Gamer Everyone's got an opinion, including us. As expected, the GTA 6 Extended Look blew up the internet yesterday, and along with reactions to the huge open world, the missions we saw, and the features revealed in the 26-minute video, there's also been a lot of discussion about one element of the game in particular. After past memorable Rockstar characters like Niko, Michael, Franklin, Trevor, and of course John and Arthur from the Red Dead Redemption series, a lot of the reactions to Jason have been less than enthusiastic. GTA 6 guide: Everything we know GTA 6 cars: The garage lineup GTA 6 characters: Your anti-hero cast GTA 6 map: Confirmed Vice City locales GTA 6 PC release: When's it going to happen?
Take-Two CEO says he expects the games industry to be in 'commercial streaming mode within 3 years,' which is great news if you hate owning things Rockstar's parent company believes cloud gaming will grow its customer base even as hardware prices rise. During Take-Two's latest earnings call, CEO Strauss Zelnick said the current computing hardware crisis—you know, the one that's making it more economical to fly roundtrip from the UK to buy an MSRP GPU at Nvidia's QuakeCon booth than it is to buy one anywhere online—is, to quote the man directly, "not a good thing." But while the skyrocketing costs of consoles and components are threatening to price customers out of the pastime, Zelnick said Take-Two doesn't see increasingly inaccessible gaming hardware as an insurmountable problem. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
Indie game gets last minute Steam delay while Valve reviews its 'dozens of untextured polygons depicting ass and boobs' Future? Earlier this month, indie political satirist game dev Molleindustria—pseudonym of Paolo Pedercini, who created games like Democratic Socialism Simulator and New York Times Simulator—announced that he was moving up the release of his latest game. Some sad news regarding today’s release: — @molleindustria.org (@molleindustria.org.bsky.social) 2026-07-22T19:08:49.374Z Using a sarcastic tone characteristic of Pedercini's previous work, Molleindustria said that its launch timeline estimates "were foolish to disregard the only authority on the matter: Steam, which has kept our game under review for more than three weeks in order to properly assess the scale and scope of the nudity contained within it." The scale of that nudity, the developer says, consists of "dozens of untextured polygons depicting ass and boobs," which "appear statically on screen for several seconds." There are approximately 25 million polygons rendered during the opening scene of Death Stranding 2, to give you an idea of the relative levels of graphical fidelity we're working with here. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept.