Primitive Studio – небольшая, но амбициозная команда разработчиков, специализирующаяся на создании казуальных и инди-игр. В их портфолио входят такие проекты, как Toy Seeker, Object "Cleaning", Insects runner и Primitive Shooter. Игры студии отличаются простотой геймплея, ярким визуальным стилем и ориентированы на широкую аудиторию. История компании пока не богата событиями, но они активно развиваются и стремятся создавать увлекательные и запоминающиеся игровые опыты. Судя по названиям игр и стилистике, компания ориентирована на международный рынок.
AI-powered game development is 'leading to an explosion of content,' Roblox says, as it brags about 70,000 games published on its platform in the last 5 months alone Two days after Steam admitted it has an AI slop problem, Roblox basically bragged about the same thing. Now we have Roblox, speaking from the other side of that coin in its Q3 2026 shareholder letter, in which it bragged that the July release of Build, its AI-powered "prompt-to-game creation tool," users have published more than 70,000 games. Since its alpha launch in New Zealand, Singapore, Serbia and Thailand, more than 500,000 users have used Build—and have published over 70,000 games." Take a moment to think about that: Build launched in July, five months ago, which means we're looking at a rough average of 14,000 games per month. To further capitalize on that, Roblox has kicked off two new initiatives: Roblox Everywhere, revealed in September as a way to make Roblox games playable outside of the Roblox platform, and the Universal Player, which is basically the reverse of that: "AI is used to seamlessly import any existing game into the Roblox cloud platform while transforming it to run multiplayer, on any device (at the upper edge of the device's performance capabilities), with instant join, instant UGC updates, local 3D, and access to Roblox services for discovery, safety, communication, and monetization." That's interesting: Details are scant but the idea seems to be to make Roblox a platform for all game developers, akin to Steam, GOG, or the PlayStation Store, with minimal fuss or muss: Just make your game, then zippity-pow it through the AI machine, and suddenly you've got a full-on Roblox game and access to a massive audience that previously would've been much more of a headache to reach.
'None of these people have ever made a game,' BioWare co-founder Greg Zeschuk says of game industry executives: 'They just don't know how it works' In a rare interview, Zeschuk said the closure of BioWare is sad, but his greater concern is for the people put out of work. It's been almost 15 years since BioWare co-founders Greg Zeschuk and Ray Muzyka announced their retirements from the videogame industry, and they've been resolute about staying out of it ever since: Muzyka continues to head up the ThresholdImpact investment firm he founded in 2012 and holds multiple roles at the University of Alberta, while Zeschuk owns Blind Enthusiasm Brewing Company, also based in Alberta, where he works with a small handful of other BioWare veterans. But Zeschuk stepped back into the videogame spotlight, briefly, following last week's closure of BioWare by parent company Electronic Arts, telling 80lv that he got the news hours after it happened because he was on a fishing trip, and by the time he flew home a couple days later, he'd "already shelved it away." "I wasn't there to share in the moment, which in some ways was nice because I was able to kind of just take my time with it," Zeschuk said. Having gone through the crucible of game development, I'm not going back in there." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.