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"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.
Civilization 7's game changing update was 'personally challenging' for its creative director, as being able to play as a single faction 'wasn't part of the original vision' The development and release of Civilization 7 has been a rollercoaster for both fans of the series and developer Firaxis. The most recent entry in the long-running 4X series shipped with an age-transition mechanic where players would switch between civilisations at multiple points during a game. Earlier this year, Firaxis introduced an update to Civilization 7 that made age transitions optional and reimplemented the traditional, single-civ mode of play. "So we’ve been working ever since to keep putting in things that will surprise and delight our new audience, really re-engage our existing older audience and have them take a second look." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Our Verdict A little uneven, but Penguin Colony is too weird, wonderful, and surprising to miss. PC Gamer's got your back What is it? Release date October 16, 2026 Expect to pay $15 / £13 Developer Origame Digital Publisher Fellow Traveller Reviewed on RX 9070 XT, Core i5 12600K, 32 GB RAM, Steam Deck Multiplayer No Steam Deck Verified Link Steam Penguin Colony is a work of cosmic horror that I would recommend to anyone with even a passing interest in scares from the beyond, even though its unique penguin platforming can be frustrating to wrangle. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together A little uneven, but Penguin Colony is too weird, wonderful, and surprising to miss.
According to the publication’s Microsoft insiders, the next Xbox is projected to cost between $1,200 and $1,800 when it arrives in 2028. The next-gen Xbox won’t cost you $1,800. Microsoft CEO Satya Nadella echoed that idea on the Hard Fork podcast: “No one can accuse Microsoft of not having invested for the last 25 years, and now we have to turn this into a sustainable business.” It isn’t just new management that’s hinting at no more subsidies: Bond primed the pump for a $1,000 box when she called Helix “a very premium, very high-end curated experience” late last year, comparing it to gaming PCs like the $1,000 Xbox Ally X handheld. Microsoft knows the same is true of some Xbox buyers, because it helped ship an unfinished $1,000 Xbox Ally X handheld even before the RAM crisis, and the $1,300 Xbox Ally X20 follow-up is already sold out.
Final Fantasy Resonance review: I appreciate its Vision, even if it doesn't quite stick the landing Rain on your parade. Spoilers follow for every mainline Final Fantasy game. Watch on YouTube I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. Read this next - Final Fantasy Resonance feels so good to play because Square Enix 'experimented' with combining the best bits of FF5 and FF6 - Final Fantasy Resonance modders have already reinstated the original mobile game's biggest icon, Ariana Grande - Final Fantasy 7 Revelation finally gets a 2027 release date, as Final Fantasy Resonance gets a surprise demo
Though it may not be a sales juggernaut on the scale of Mario or The Legend of Zelda, Fire Emblem is one of Nintendo's preeminent franchises. Like so many of its vaunted stablemates, the series is almost as old as Nintendo's gaming ambitions, debuting on the Famicom and appearing on nearly every home and handheld console since. Given this prominence, it's almost difficult to believe that Fire Emblem's future was ever in jeopardy, but such was indeed once the case; there was a point in time when the series was very much on the verge of cancellation, and it took a dramatic shakeup to reverse its fortunes. The series' second worldwide release (and final GBA installment), The Sacred Stones , arrived in 2005 and moved more than 700,000 copies over its lifetime, while GameCube's Path of Radiance followed later that same year and sold more than half a million copies–well enough to satisfy Nintendo's expectations, considering the system's age and comparatively small user base.
Activision is actively developing a new Call of Duty subfranchise, suggesting it is ready to move on from Black Ops and Modern Warfare for the time being. In a new interview with The Game Business, Activision's Chief Marketing Officer, Tyler Bahl, confirmed that one of its studios is developing a new Call of Duty subfranchise. Although Bahl didn't state which studio is making it or when it would release, it is widely believed this will be the next game from Sledgehammer Games, expected to release next year. He also noted that Modern Warfare 4 will conclude the story that Infinity Ward has been telling since 2019, but suggested that universe could continue in the future with certain characters.
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'My idea of a Netflix for games doesn't work': Garry's Mod successor is getting 'sweeping changes' "I’m sorry—we are going to do better." More radical changes beyond just giving the characters necks are coming to Garry's Mod successor s&box. Facepunch Studios' game creation platform's launch in April was met with a swarm of negative reviews, complaints of AI slop filling its user-generated game collection, and swiftly plummeting user numbers. Now creator Garry Newman is reversing course on some of his decisions, such as pivoting to a 'greenlight type system' for user-generated games and announcing that the platform is going free to play much earlier than expected. We've removed a bunch of games and maps from the system that we feel don't reach this new bar." s&box is also going free-to-play before the end of 2026: "Everyone who has paid for the game will automatically get a bunch of exclusive steam inventory items (extra if you bought it at $20 vs $10) that I hope will justify the purchase price," Newman said.
"This non-profit will be the 'voice of the gamers'" - Former Disco Elysium devs break new ground with player- and developer-owned studio structure "An experimental attempt to formalise community decision-making." Elsewhere on the site, you can read a big reveal piece that outlines the new game from former Disco Elysium devs under the name of Summer Eternal - an "incendiary RPG" fusing the best bits of text-heavy isometric role-playing games with the world-building and player agency of an immersive sim. It's bold, it's ambitious, and it's still in development, and if it all comes off, it could be something really special. If you buy anything from the studio - including the 500 page Anthology that was formally announced today - you are welcome to join the Players Non-Profit community organisation, which owns 5 percent of Summer Eternal and takes part in the studio's governance. Mac, Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S See 1 more Game
While the phrase "console war" tends to conjure up images of, you know, consoles, don't think the battle between handhelds was any less contentious back in the day. The mid-'00s battle between Sony's PlayStation Portable and Nintendo's DS seems pretty one-sided in retrospect, but it certainly didn't seem that way at the time. Former PlayStation boss Shawn Layden certainly remembers how threatening his company's entry into the handheld market felt. 2003, '04, '05, something like that," Layden recalls in an interview with The Expansion Pass.
When Minecraft Dungeons launched in 2020, it was difficult to know exactly what to make of it, or where it stood in the franchise as a whole. One of the world's most popular games had been transformed into a Diablo-lite-style action-RPG, taking away the mining and crafting that give Minecraft its name. In its place was something far more straightforward: kill monsters, collect loot, and repeat. The simplicity of Minecraft Dungeons was both its greatest strength and its biggest weakness.
Microsoft CEO says Xbox's 'streamlining' process is 'great to see' following its most recent round of layoffs Earlier this week, Xbox laid off 268 people on top of the 1,600 jobs it cut earlier this year. It has shoved Obsidian into Bethesda, handed Halo to Activision, said Sayonara to Double Fine and Compulsion Games, and State of Decay developer Undead Labs, and is primed to close Hellblade developer Ninja Theory. All of this is part of Xbox's "reset", under its new(ish) CEO Asha Sharma. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Experimental RPG developer Summer Eternal: 'We're giving away 5% of our studio to you, the Players' in order to 'mend the trust broken in this industry a thousand times over' Maybe it's time for something new. "As opposed to shareholding structures we're all used to, the Summer Eternal governance model is slightly different, and based on the FairShares idea that the structure of the studio should reflect all the stakeholders of the studio. This includes the managing cooperative, our contributor cooperative with employees and freelancers, the investors, but also, most radically, players as well." Further down the page on the player co-op announcement: "Usually, consumer cooperatives are organisations where consumers own the enterprise they buy from, but in our case, we opted for the consumers to be in a non-profit organisation instead, meaning the players do not extract profit for themselves, but they can choose where the organisation’s income is invested. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Should action games let us skip the action? The Blood of Dawnwalker may be doing it, and it won't even be the first to do so in 2026. "We will introduce an additional difficulty level [to The Blood of Dawnwalker], but an easier one, because many people are asking for a more easy difficulty. The Story mode which we have right now will be a different difficulty—we will call it Demanding or something like this—and we will add a new Story mode which will be even easier for people who don't want to experience the combat, they just want to learn the story and go through the game without this gameplay challenge." (via Eurogamer) Wait, does that mean a combat skip option is coming?
When a game like Super Mario Odyssey or The Legend of Zelda: Breath of the Wild arrives, it feels monumental, and Nintendo has made a point of not oversaturating us with sequels in its biggest series. That's been the company's approach for decades, and late president Satoru Iwata described it succinctly back in 2006. "If all we were to ever do is just continue to make sequels and not do anything new or different," Iwata told Stephen Totilo at MTV News, "people would view us as a very conservative company and a company that is unwilling to really take new initiatives and embark on new adventures. Despite the acclaim that games like Super Mario 64, Ocarina of Time, Super Mario Sunshine, and Wind Waker enjoyed, the N64 and GameCube were both being left in the dust by the competition.
This unofficial engine patch for Thief: The Dark Project adds a huge new feature that won't be in Nightdive's upcoming remaster Thief: The Dark Project is one of my favourite games of all time, so naturally I am very excited for Nightdive Studios' upcoming remaster. But it's worth remembering that the community has done an excellent job supporting the game up until this point. Unofficial patches like NewDark have ensured that Looking Glass' landmark stealth game can run in high resolutions and with support for widescreen and multi-monitor functionalities for years. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Why the world needs a Club Penguin successor – that isn't Roblox Stephen MacDonald, founder and CEO of Magic Potion Games, explains how Imagine Island will fill the gap left by Club Penguin, with a firm focus on child safety Club Penguin – the Disney-owned, Flash-based MMO, which ran from 2005 to 2017 – was a formative experience for a generation of children. Stephen MacDonald, who was a senior manager at Disney from 2012 to 2015, says that Club Penguin had over 300 million registered users at its peak. But the demise of Adobe Flash put paid to this penguin paradise, and a mobile-focused successor, Club Penguin Island, failed to take off – it shut down in December 2018, around a year and a half after its launch. Everyone could jump on easily, and I think that was part of the secret formula." The rise of Roblox In the years since Club Penguin's demise, Roblox has grown spectacularly, rising from 13.7 million daily active users in Q4 2018 to 144 million in Q4 2025, according to Statista.
The GamesRadar+ Fall Preview is here to be your companion as sunny days fade away and the colder and darker months tempt us back inside to revel in some cozy gaming while staying warm. While one game is set to dominate – GTA 6 when it releases on November 19 – we're eschewing the titan for now to focus on some alternative new releases that equally deserve a spot on your radar. The Most Wanted RPGs of Fall 2026 Winner: The Witcher 3: Wild Hunt – Remastered The Witcher 3: Wild Hunt – Remastered isn't just top dog because we loved the original. The Most Wanted Strategy games of Fall 2026 Winner: Warhammer 40,000: Dawn of War 4 The RTS legend returns with Warhammer 40K: Dawn of War 4, bringing the grimdark series' iconic strategy action into the modern era – including the debut of the Adeptus Mechanicus faction.
Our Verdict The Blood of Dawnwalker is a resolutely miserable horror RPG with some great ideas of its own, though it doesn’t always have the courage to follow them through. PC Gamer's got your back What is it? A Witchery vampire RPG with a dark heart Release date September 3, 2026 Expect to pay $70 / £60 Developer Rebel Wolves Publisher Bandai Namco Reviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM Steam Deck TBC, but unlikely to be a good experience Link Steam 35 hours into The Blood of Dawnwalker I'd already witnessed the aftermath of many barbaric slayings and village razings. View Original View Original View Original View Original View Original View Original And like The Witcher 3, Rebel Wolves keeps a tighter leash on its fantastical leanings than most fantasy studios.