Indie Developer – небольшая независимая студия, известная своей игрой CubeZ. Студия специализируется на разработке небольших, но увлекательных инди-игр для различных платформ. CubeZ – их самый известный проект, отличающийся минималистичным дизайном и захватывающим геймплеем. История компании, к сожалению, малоизвестна, но судя по названию и стилю игры, они стремятся создавать оригинальные и инновационные проекты, выделяющиеся на фоне крупных AAA-тайтлов. Особенности их игр – простота освоения и высокая реиграбельность.
Игры этой компании не найдены.
It's a happy ending, but Dave Gilbert of Wadjet Eyes Games says this was absolutely not a guerrilla marketing stunt: "I’m not that dumb and I'm not that smart!"
Wardogs delivers what Battlefield 6 was too console-brained to pull off: A real server browser
Upcoming vampire RPG Nighthawks has been removed from Steam search and delisted in certain countries as Valve classifies it Adults Only: 'It's very bad news for us' Nighthawks, the long-in-development vampire RPG due to be released later this month, is the latest game to run afoul of Steam's increasingly stringent rules regarding adult content. According to publisher Wadjet Eye Games, the game has been labelled 'Adults Only'—causing it to be removed from Steam search and outright delisted in certain countries like Germany—despite claims from both developer and publisher that the RPG's depictions of sex and nudity are very mild. "We are aware that Steam has classified Nighthawks as an adult game and has excluded it from searches," Wadjet Eye boss Dave Gilbert wrote on Bluesky. Best laptop games: Low-spec life Best Steam Deck games: Handheld must-haves Best browser games: No install needed Best indie games: Independent excellence Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
Total War: Warhammer 40,000 dev says it 'really does work' in their game: 'I think we've landed in a really solid spot' But how will we press "J" to make a unit about-face? The kids who grew up playing StarCraft on Nintendo 64 must have thumbs of steel. And yet, Total War developer Creative Assembly is committed to releasing Total War: Warhammer 40,000 on consoles. I think we're quite proud of where we are when it comes to the technical side of things as well." Best Warhammer games: Fantasy epics Best Warhammer 40K games: The complete ranking Best Warhammer TTRPGs: Across all three settings Best Warhammer 40K books: Grimdark novels Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
PAX West showcased a ton of awesome games this year. Blocks for Babies Developer: BunkSoft Interactive Release Date: TBA Genre: Rogelike, Puzzle, Shooter Players: 1 When I got the invite to play a "Tetris meets Doom" roguelike called Blocks for Babies, I didn’t know what to expect. Valor Mortis Developer: One More Level Genre: Souls-like Release Date: October 13 Players: 1 Valor Mortis has been on my radar for some time. God Save Birmingham Developer: Ocean Drive Studio Release Date: TBA Genre: Survival Sim Players: 1 (for now) God Save Birmingham might be one of the most realistic survival games I’ve ever played.
The perfect place to spend my life with fleas and parasites. The Binding of Isaac is perhaps the greatest roguelike ever made, or at the very least, I wouldn't argue with anyone who felt that way. So when developer and indie-game legend Edmund McMillen said that it was merely a basic roguelike to get his feet into the water before creating Mewgenics , my interest was certainly piqued. But 13 years after its announcement, Mewgenics arrived on PC earlier this year, and there was no way it could live up to the expectations after that long… Right?
No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds so naive and stupid, but somehow it's working" Founder Mike Rose on tiny game budgets, development pivots, wishlist prognostication, and why Descenders could have been a Roblox game It's been nine years since Mike Rose set up the indie publisher No More Robots. The firm has seen solid success in that time, in part bolstered by a back catalogue that includes the bike-riding megatitle Descenders, which was the first game released under the No More Robots name and which is still a huge seller. The title's genesis was a discussion between Rose and Dan Foster, who joined No More Robots to deliver console ports, but brought online multiplayer experience from his time at Team 17. Now, the company is firmly back to five-figure budgets, with the only exception being Another Door, an upcoming multiplayer roguelike with a budget of $180,000.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Developer: GPTRACK50 In-house Publisher: GPTRACK 50 Platform(s): PS5, PC Release date: October 21, 2026 Protagonist Davy is a zombie – the weakest one, at that. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
Attendees will be able to check out a demo of The Witcher 3 DLC Songs of the Past behind closed doors at PAX Australia It's not that far away, come on. The Songs of the Past add-on for The Witcher 3, which will be out next year, promises to let us explore a whole new region and get to know Dandelion better than ever. Other events planned for the three-day event include Storytime with World of Warcraft executive producer Holly Longdale, Final Fantasy 14 veterans Koji Fox and Toshio 'Foxclon' Murouchi suffering through a hot-sauce interview in "A Realm Reburned", and Saros' creative director Gregory Louden talking about a career that's included work on games like Control and Returnal. The Witcher 4: What we know about Ciri's story Witcher 3 mods: Good hunting The Witcher books: Where to start Witcher 3 console commands: Cheat death Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Prince of Persia: The Sands of Time - Release date: November 2003 - Developer: Ubisoft Montreal - Platforms: PS2, Xbox, GameCube, PC What is it: Prince of Persia made the leap from 2D to 3D with The Sands of Time, transforming the series into an acrobatic adventure built around running across walls, swinging from poles, vaulting over obstacles and avoiding elaborate death traps. Super Meat Boy - Release date: October 2010 - Developer: Team Meat - Platforms: Xbox 360, PC, PS4, PS Vita, Wii U, Nintendo Switch What is it: Meat Boy is a small red cube of exposed flesh trying to rescue his girlfriend Bandage Girl from the evil Dr. Shovel Knight - Release date: June 2014 - Developer: Yacht Club Games - Platforms: PC, Nintendo 3DS, Wii U, PS3, PS4, PS Vita, Xbox One, Nintendo Switch What is it: He’s a knight. Rayman Origins - Release date: November 2011 - Developer: Ubisoft Montpellier - Platforms: PS3, Xbox 360, Wii, PC, PS Vita, Nintendo 3DS What is it: Rayman and his best mate Globox set off across the Glade of Dreams after their snoring annoys the undead inhabitants of the Land of the Livid Dead.
Don't Nod might not have enough cash to make it through January 2027, and even if it does, pulling up could 'involve the reduction of up to 90 positions' "Amid systemic pressures in the video game industry." Don't Nod, best known as the developers of Life is Strange 1 and 2, has been having a rough go of it, lately. In 2024, its games Jusant and Banishers: Ghosts of New Eden sold "well below expectations", causing it to pause development of two further games. The developer reported a 56% decrease in operating revenue year-on-year, "amid systemic pressures in the video game industry, characterized by highly selective financing." This also presented as a €3.5 million decline in sales in the first half of 2026, "driven primarily by sales and the recognition of a portion of PS+ and Game Pass revenue from Bloom and Rage, initial sales of Aphelion, and the back catalog", as well as an increase development costs to the tune of €2.6 million because of an as-yet-unannounced collaboration with Netflix for "a narrative game based on a major Netflix intellectual property." This is a dire forecast, as it means there's a "material uncertainty regarding the company's ability to continue as a going concern beyond January 31, 2027." In other words, Don't Nod is running out of money, and fast. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
"It's not sexy, but it's one of the most successful genres on Steam" – Stronghold developer Firefly launches publishing label to serve the vast strategy market The Devolver-owned studio on signing its first third-party game, Fool King, and how it builds and maintains an audience Stronghold developer Firefly is the latest developer to move into publishing, debuting a new strategy-focused label Wuselfaktory and its first title Fool King as part of UKIE's For One Night Only showcase earlier this year. The title, from first-time developer Loot Donkey, describes itself as a "tactical autobattler" with a roguelike edge, in which players build and position their army before watching battles play out. The move into publishing is "like every other indie developer out there at the moment," studio head Nick Tannahill admits to GamesIndustry.biz, but he believes the firm's expertise in the strategy space makes it well-placed to succeed in what is one of the PC platform's most successful genres. We make fully 3D stuff like Stronghold 4." "That sort of golden era of 2.5D isometric, perfect pixel graphics, that's very in vogue at the moment, but who knows if that will be the case in however many years.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. TV RPG Key info Developer: In-house Publisher: Owlcat Games Platform(s): PC, PS5, Xbox Series X Release date: Spring 2027 As I mentioned in my Exodus preview, you can rarely get a feel for the strength of a game's role-playing in the course of an hour-long demo.
Gamescom issues apology for initial response to hardware thefts: "It did not show the people affected the empathy they deserve" "We understand what this has cost you, and we should have said so from the very first moment" Gamescom has apologised for its initial response to theft reports at this year's event, acknowledging it "did not strike the right tone" or "show the people affected the empathy they deserve." "We have received a great deal of criticism for the way we communicated about the theft of hardware belonging to several indie developers," the organisers wrote on social media. "That criticism is justified." "A theft like this is far more than a material loss. It can ruin an entire Gamescom for the people it happens to, and it can destroy work that took months or years to build – work that, for a small studio, can be almost everything. "We are therefore committed to jointly reviewing and further improving security." Iam8bit was also affected, with two laptops used for game demos stolen "despite the presence of Koelnmesse security." "This is hugely disappointing for us and our development teams at Nano Park Studios and Coin Crew Games, who worked tirelessly to prepare for this show," the company said.
Dwarf Fortress co-creator Tarn Adams was amazed other devs had heard of his game the first time he went to a convention: 'I didn't know that anyone knew what we were doing' "I try to have good moral qualities, but I am apparently subject to all forms of flattery and vanity and such." Dwarf Fortress is a bit like caviar—not everyone's into it, but the people who are describe their experiences with it like a religious awakening. But the game's legendary co-creator, Tarn Adams, didn't even know it had a big following for many years, as he told PC Gamer's Joshua Wolens in a recent interview at Gamescom 2026. "Of the 50 or 60 games showing—I'm just ballparking the numbers—I'd say 90% of them heard of Dwarf Fortress and also had a very amazed fan-ish response when we were introduced." It was the first time Adams had a sense of the reach his game had. "From the release of the game in 2006 up until around 2013, I didn't meet another game developer really, except maybe one or two at a Dwarf Fortress-specific meet." He acknowledges things would have felt different then—he was "not a very social person" at the time and DF was "outsider art" for a number of years—but he'd still give his old self "a little pep talk, maybe." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together 2026 games: Upcoming games Best PC games: All-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Gamescom apologises for how it initially responded to indie developer hardware thefts "Our first response did not strike the right tone, and it did not show the people affected the empathy they deserved." Gamescom has apologised for the way it "communicated about the theft of hardware belonging to several indie developers" last week, admitting, "our first response did not strike the right tone, and it did not show the people affected the empathy they deserved". Multiple exhibitors at Gamescom reported thefts of laptops and other equipment from their booths in Cologne last week, with one indie developer, Ryan Laley, saying the loss has effectively ended his show early. Iam8bit also reported two of its laptops were taken overnight from the same business area, as did Tessera Studios. — gamescom (@gamescom) September 4, 2026 Now, in a new statement posted yesterday (4th September), Gamescom posted a follow-up statement on social media, saying the organisers "understand what this has cost you, and we should have said so from the very first moment".
gamescom has provided a second response regarding the theft of developers’ equipment during its event, offering an apology for its initial reaction to the ordeal. On August 28, 2026, indie developer Ryan Laley uploaded a video to X/Twitter claiming that all of his laptops had been stolen at gamescom. He wasn’t the only one affected; several other developers spoke out with similar stories, saying their equipment had also been pilfered at the event. gamescom responded to the ordeal on August 29, writing that while it was "very sad" about the situation, it "would like to inform [attendees] about general security regulations." My #gamescom cut short.
'That criticism is justified': Gamescom apologizes for its callous response to developer hardware thefts Gamescom said it is "committed to jointly reviewing and further improving security," but doesn't mention any compensation for affected exhibitors. Last week, in the wake of a rash of developer hardware thefts at this year's Gamescom, the event's organizers provoked a wave of outcry by publishing a statement that many perceived as callously placing the blame on exhibitors who hadn't adequately insured their equipment. "That is exactly what we will do here." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Knight fall Key info Developer: In-house Publisher: Eclipse Glow Games Platform(s): PC, PS5, Xbox Series X Release date: TBC Immediately, attacks feel weighty and satisfying – Gwendolyn can pull off all sorts of elegant moves, but her main form of dishing out damage is by summoning her Phantom Knights. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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