Immersive VR - компания, специализирующаяся на разработке игр и приложений в виртуальной реальности. Наиболее известна благодаря игре Primal Reign, которая погружает игроков в захватывающий мир динозавров. Компания стремится создавать максимально реалистичные и захватывающие VR-опыты, используя передовые технологии и инновационные подходы к геймдизайну. История компании, к сожалению, не так широко известна, но их фокус на VR-играх делает их заметным игроком на рынке.
Игры этой компании не найдены.
"Players want to feel like they're powerful and can do something cool."
Funcom will also "continue expanding the game" through 2027.
MachineGames is rumoured to be working on a third Wolfenstein game.
Anthropic updates Claude to 'steer it away' from letting users clone other games.
AI-powered game development is 'leading to an explosion of content,' Roblox says, as it brags about 70,000 games published on its platform in the last 5 months alone Two days after Steam admitted it has an AI slop problem, Roblox basically bragged about the same thing. Now we have Roblox, speaking from the other side of that coin in its Q3 2026 shareholder letter, in which it bragged that the July release of Build, its AI-powered "prompt-to-game creation tool," users have published more than 70,000 games. Since its alpha launch in New Zealand, Singapore, Serbia and Thailand, more than 500,000 users have used Build—and have published over 70,000 games." Take a moment to think about that: Build launched in July, five months ago, which means we're looking at a rough average of 14,000 games per month. To further capitalize on that, Roblox has kicked off two new initiatives: Roblox Everywhere, revealed in September as a way to make Roblox games playable outside of the Roblox platform, and the Universal Player, which is basically the reverse of that: "AI is used to seamlessly import any existing game into the Roblox cloud platform while transforming it to run multiplayer, on any device (at the upper edge of the device's performance capabilities), with instant join, instant UGC updates, local 3D, and access to Roblox services for discovery, safety, communication, and monetization." That's interesting: Details are scant but the idea seems to be to make Roblox a platform for all game developers, akin to Steam, GOG, or the PlayStation Store, with minimal fuss or muss: Just make your game, then zippity-pow it through the AI machine, and suddenly you've got a full-on Roblox game and access to a massive audience that previously would've been much more of a headache to reach.
New games in 2027: Fable, Final Fantasy 7, and (maybe) GTA 6 on PC This is where I'd put the GTA 6 PC release date, if we had one. - Alara Prime (Steam) 4v4v4 competitive tactical FPS - Arcane Eats (Steam) Card-slinging roguelite cooking sim - As One We Survive (early access) (Steam) Top-down survival crafting - At Fate's End (Steam) Lush side-scrolling action from Spiritfarer devs - A Tiny Wander (Steam) Puzzle adventures in camping - Bloodstained: Scarlet Engagement (Steam) Metroidvania sequel - Chronicles: Medieval (early access) (Steam) Chivalric sandbox - Chrono Odyssey (Steam) Fantasy MMO - Clawsome (Steam) Cute claw-game sim - Clockwork Revolution (Steam) Steampunk time-traveling FPS - Crescent County (Steam) Magic broom courier sim - Decrepit (Steam) First-person souls-like set in a castle - Enginefall (Steam) Social sandbox on apocalyptic trains - The Expanse: Osiris Reborn (Steam) Expanse universe sci-fi action RPG - Hark the Ghoul (Steam) First person dungeon crawling - Ill (Steam) First person action horror with realistic physics - Into the Unwell (Steam)Beautifully animated action roguelite - Kemuri (Steam) Urban fantasy parkour from Ikumi Nakamura's new studio - Light Odyssey (Steam) Top-down boss rush Souls-like - Living Hell (Steam) First person co-op horror in a mutated city - Long Gone (Steam) 2.5D/3D Pixel narrative zombie adventure - Lords of the Fallen 2 (Steam) Sequel to the 2023 dark fantasy action RPG - Neverway (Steam) Horror life-sim RPG with retro lo-fi style - No Rest for the Wicked (1.0) (Steam) - ARPG from Ori studio - Out of Words (Epic) Stop motion puzzle platformer for two - Prospice: Anomalous Logistics (Steam) Trucking on a haunted island - Railborn (early access) (Steam) Sci-fi survival crafter, but on your own train - Rizz Dungeon (Steam) Old-school dungeon crawler with Monster Girl romance - Sea of Remnants (Steam) Pirate RPG with fleet-building and tons of allies - Stars of Icarus (Steam) Sci-fi crew-based starship PVP combat - Void Martyrs (Steam) Nun-based grimdark survival horror - Vice Undercover (Steam) '80s drug lords take business online - Vindictus: Defying Fate (Steam) Big ol' sword-wielding action RPG - War for Westeros (Steam) Game of Thrones RTS - We Are So Cooked (Steam) Comical co-op crime cover-ups - Wind Runners (Steam) Bullet hell flight combat - Young Suns (Steam) 1-4 player life sim on Jupiter More new PC games for 2027 and beyond Announced games that could surprise us next year For previously announced games, 2026 no-shows, and the delayed—these games could surprise us with 2027 release dates, or move to 2050. - Ahoy (Steam) Historical multiplayer naval combat - Ark 2 (Steam) More dinosaurs, plus Vin Diesel - Atomic Heart 2 (Steam) Weird-topia RPG shooter gets a sequel - Bancho the Chef (Steam) - A Dave the Diver cooking sim prequel - Black Myth: Zhong Kui (Site) Sequel to Black Myth: Wukong - Blade (Site) Third-person Marvel action game from Arkane - Blight: Survival (Steam) Survive nasty medieval horrors with friends - The Bustling World (Steam) Massive life sim set in ancient China - Carcass Clad (Steam) Co-op tank horror from the Mouthwashing creators - Cinder City (Steam) Post-apocalypse 'MMO tactical shooter' from NCSoft - The Cube (Steam) Multiplayer RPG shooter around a... - Deepest Fear (Steam) Thalassophobia-inducing horror - Den of Wolves (Steam) Co-op futuristic heist game from Payday devs - Deus Ex Remastered (Steam) Classic imsim, updated - Don't Starve Elsewhere (Steam) Wilson and the gang return - Drivers of the Apocalypse (Steam) Car-to-car combat, Mad Max style - The Eternal Life of Goldman (Steam) Hand-drawn fantasy platformer - Exoborne (Steam) Extraction shooter with a sci-fi apocalypse vibe - Falling Frontier (Steam) Logistics-heavy space grand strategy - Fractured Blooms (Steam) Farming horror in a time loop - Garbage Country (Steam) Post-apocalyptic exploration & tower defense - Gen Atlas (Epic) Shadow of the Colossus creator's mysterious next game - Harmonium: The Musical World (Site) Musical adventure with deaf protag - Intergalactic Pawn Shop (Steam) Adventure sci-fi pawn shop sim - Judas (Steam) BioShock director's next FPS - Jurassic Park: Survival (Steam) Action-adventure set right after original film - Kingmakers (Steam) Change medieval history with guns - Kyora (Steam) The Core Keeper studio's next survival crafting sandbox - La Divinia Commedia (Steam) ARPG adaptation of a classic poem - Last Sentinel (Site) Dystopian action game by Lightspeed Studios - Light No Fire (Steam) An even bigger game from No Man's Sky's team - The Lost Wild (Steam) Dinosaur survival horror - Mandrake (Steam) Fallen London devs take on witchy farming survival crafting - OD (Site) Hideo Kojima's collaboration with Jordan Peele - Pathfinder: Abomination Vaults (Steam) Fantasy co-op ARPG - Palworld: Palfarm (Steam) Palworld takes on the farm life format - Please, Watch the Artwork (Steam) Night surveillance of living artwork - Pottering (Steam) Third person co-op gardening - Project Spectrum (Trailer) First person horror PvPvE from Delta Force devs - Prove You're Human (Steam) Convince a hostile AI she's not human - The Simulation (Steam) Meta horror investigation - Sandcastle (Steam) Relaxing tropical beach-building - Skyrig (Steam) Factory sim, but floating around a gas giant - Sol Mates (Steam) Overcooked in space - State of Decay 3 (Steam) Zombie apocalypse homesteading - Streets of Rogue 2 (Steam) Immersive roguelike sandbox - Stuntman: Hollywood (Steam) Stuntin' through famous movie sets - Sword of Legends (Steam) Gujian series action RPG - Tenet of the Spark (Steam) Third person action with era-swapping mechanic - Tides of Annihilation (Steam) Arthurian legends invade modern London - Time Takers (Steam) F2P hero shooter from NCSoft - Tire Boy (Steam) Action platformer about a boy who is also a tire - Warhammer 40K: Dark Heresy (Steam) Investigative CRPG - Whispers in the Fog (Steam) First person horror in the forest - Wu-Tang: Rise of the Deceiver (Steam) Wu-Tang anime style co-op RPG Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rockstar developer union could end up over 1,600 workers strong and encompass nearly all UK staff below senior management, IWGB claim Organisers say a successful vote would create "the biggest recognised union in the UK games sector" As we've previously covered, a vote on recognition of a union made up of UK-based Rockstar Games devs is set to take place around GTA 6's console launch on November 19th. The Independent Workers of Great Britain (IWGB) union, whom the Rockstar staff are working with in their efforts to organise, have now revealed just how many workers the Rockstar could end up encompassing if the recognition vote is successful. As reported by Game File, when asked to put a number on their claim that the vote could result in "the biggest recognised union in the UK games sector", the IWGB said that the union’s bargaining unit would be made up of more than 1,600 workers. Read this next - Don't worry, GTA 6's cars can drive for ages before their fuel tanks need refilling, leaving me wondering why this motor management's been added at all - GTA 6 has a smell reaction system, which immediately joins Red Dead Redemption 2's dynamically shrinking horse balls on Rockstar's list of immersive symbols of excess - UK-based Rockstar devs will be putting their union recognition to a vote during GTA 6's launch next month
'None of these people have ever made a game,' BioWare co-founder Greg Zeschuk says of game industry executives: 'They just don't know how it works' In a rare interview, Zeschuk said the closure of BioWare is sad, but his greater concern is for the people put out of work. It's been almost 15 years since BioWare co-founders Greg Zeschuk and Ray Muzyka announced their retirements from the videogame industry, and they've been resolute about staying out of it ever since: Muzyka continues to head up the ThresholdImpact investment firm he founded in 2012 and holds multiple roles at the University of Alberta, while Zeschuk owns Blind Enthusiasm Brewing Company, also based in Alberta, where he works with a small handful of other BioWare veterans. But Zeschuk stepped back into the videogame spotlight, briefly, following last week's closure of BioWare by parent company Electronic Arts, telling 80lv that he got the news hours after it happened because he was on a fishing trip, and by the time he flew home a couple days later, he'd "already shelved it away." "I wasn't there to share in the moment, which in some ways was nice because I was able to kind of just take my time with it," Zeschuk said. Having gone through the crucible of game development, I'm not going back in there." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
'AAA publishers are abusing early access,' Denis Dyack says, and that's making things harder for everyone else Dyack believes that games like Subnautica 2 are "skewing player expectations" for early access games. "AAA publishers are abusing early access, skewing player expectations in such a way that it heavily disadvantages smaller independent developers." Denis Dyack, known for his work on games including Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, says big game developers are "abusing early access" by using it as a marketing tool for highly polished games that are ready for full release anyway. Ethan McKinnon, who joined Deadhaus Sonata developer Apocalypse Studios as creative director after the game's rough early access launch earlier this year, added that "players naturally compare everything in the same marketplace, so smaller teams are being held to a much higher standard than they were in the past." Interestingly, Subnautica 2 creative director Anthony Gallegos seemed to agree with at least part of Dyack's proposition, saying in the same report that early access is "not a few edge-case games participating anymore." "Early access could mean a game like ours doing long-term open development, or it could be a game three months from a 1.0 release that's effectively doing a paid beta soft launch and using the Early Access term as a way to soften player expectations," Gallegos said. In a lot of ways, we were too focused on what made our game so different and unique that it took our attention away from making sure we got the basics done right." McKinnon put it more simply: "Developers need to treat early access like a real launch, because players do." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Years ago, Indieszero and Nintendo made this amazing GBA game called Sakura Momoko no Ukiuki Carnival. In it, our goal was to prepare a carnival for Colortown, inviting the people who lived there to it and getting the blessing from the gods to ensure a good time is had by all. It never got localized, which is a tragedy. However, Gingham Games, Melos Han-Tani, Mogumu, and Sandy Powder’s Danchi Days features that same sort of spirit and neighbor-collecting initiative in the hopes of once again holding a happy summer festival.
Any reminder of Red Dead Redemption 2 's temperature sensitive horse testicles brings a smile to my face. In truth, I can't say I've ever zoomed in close enough to properly take in the spectacle of Arthur Morgan's mount having its nuts dynamically expand and contract based on whether he's riding through snowy mountains or across baking plains, but I do always get a kick out of knowing such a thing's happening as I play. To this point, the horse balls have been the most infamous or meme-worthy example of Rockstar's obsession with going all-in on realistic detail to an arguably unnecessary degree, one that borders on overindulgence which players could conceivably never notice if they weren't expressly told about it. That philosophy's gone nowhere, so GTA 6 was always going to have a feature that'd become as much of a metaphor for excess as those beloved balls.
Epic Games chief Tim Sweeney claims 'Valve has held gaming back for years' Sweeney says locking developers into the "walled garden" of Steamworks is a real problem. Epic Games CEO Tim Sweeney dropped another hot take about Steam earlier this week, saying that Valve's online storefront "has held gaming back for years" by locking developers into Steamworks. Sweeney's comment came amidst a conversation started by Kiaran Ritchie, a former principal animation programmer at Epic, who decried the 30% cut Valve takes from game sales on Steam. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Witchbrook is delayed again, now set for release in 2027 We finally have a solid launch date, and it's not in 2026 as planned but it's not too far off, either. One year after the cozy witch-life sim Witchbrook was delayed from 2025 to 2026, it's happened again, as the game is now slated to come out in 2027. The good news is that unlike that previous delay, this one comes with a solid release date, and it's not too far off: The game is now slated to come out on January 28, 2027. We hope you’ll enjoy immersing yourself in our magical pixel art world as much as we’ve enjoyed making it." It's been a long road for Witchbrook, which we first covered back in 2017, before it even had a title: Chucklefish merely teased it as "something like Stardew Valley meets Harry Potter." In 2020, Chucklefish unveiled a dramatically overhauled visual style, and five years after that we finally got a release window, which didn't really work out.
Valve admits Steam has an AI slop and cloning problem, but says 'we don't want to be gatekeepers telling developers which tools they should or shouldn't use' Steam Next Fest is being flooded with thousands of low-effort games, while developers are becoming reluctant to share their work for fear of seeing it quickly cloned. The rise of AI slop is a real problem for Steam. Developers are growing wary of sharing their concepts and demos for fear of them being cloned, while Next Fest events meant to showcase upcoming games are being choked by literally thousands of demos hastily cranked out by 'developers' who are throwing everything imaginable at the wall in hopes that something will stick. Speaking at the Steam Indie Connect event in Busan, South Korea, Valve's Tom Giardino and Marc Wilkinson acknowledged the problem, which as reported by Inven Global included at least one instance of a developer reporting extortion threats: "If you don't pay, we'll clone your game with AI and release it first." But the pair suggested that Valve isn't really in a position to do much about it, at least as far as regulating what is and isn't allowed on the platform.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. With No Man's Sky's fifth major update this year, Hello Games finally makes good on a pre-launch teaser: "Fly directly to neighboring stars for the first time" Here we are, a decade removed from the controversial launch of No Man's Sky, and developer Hello Games is still finding ways to improve its increasingly beloved space sandbox.
GOG's getting into publishing in its new, post-CD-Projekt life, and it already has games on the way Good… new games? Cast your mind back to January and you might remember a sit-down we had with some of the leaders of a newly-independent GOG. The DRM-free storefront had separated from its former owner—CD Projekt—and returned to the arms of its original cofounder, Michał Kiciński. But a big reason is that Retrovibe was also cofounded by Kiciński: in our January chat, he noted that he had a 50% stake in the publisher.
Mass Effect composer Sam Hulick is working on a 're-scored' version of the leaked Mass Effect 5 trailer for N7 Day Hulick says he wants the trailer to properly represent his "musical vision" for the cancelled Mass Effect game. More unofficial but undoubtedly very cool Mass Effect music is on the way: The day after Austin Wintory shared 20 minutes of music he wrote as part of a "serious conversation" with BioWare and Electronic Arts about scoring Mass Effect 5, composer Sam Hulick says he plans to release a "re-scored" version of the leaked Mass Effect: Universe trailer with his own music, which he hopes to have ready in time for N7 Day. — @samhulick.com (@samhulick.com.bsky.social) 2026-10-27T21:12:27.713Z So when the Mass Effect 5 trailer leaked, Hulick went to work. — @samhulick.com (@samhulick.com.bsky.social) 2026-10-27T21:12:27.647Z N7 Day, as always, is November 7, which this year is a Saturday.
Former Halo boss is now in charge of Wizards of the Coast and Hasbro Digital Games Dan Ayoub joined WotC in 2024 and previously served as the company's SVP of digital games. Wizards of the Coast and Hasbro Digital Games have a new boss, and it's kind of the old boss. Dan Ayoub, who spent the past couple years as senior vice president of digital games at Wizards, has been promoted to the big chair, where he'll head up Magic: The Gathering, Dungeons and Dragons, Duel Masters, and Hasbro Digital Games. Despite going hard on videogames in the immediate aftermath of Baldur's Gate 3, Hasbro has struggled to actually follow up on it: The company recorded a $56 million non-cash impairment earlier this year arising from the cancellation of several games in development that were expected to release "in 2028 and beyond." Potentially complicating matters further, Cocks, the Hasbro CEO, is a vocal AI enthusiast.
Warhammer 40,000: Boltgun studio announces major layoffs, then quickly deletes the announcement Auroch Digital just released Boltgun 2 two weeks ago, and it's got Warhammer Survivors lined up for launch in November. GamesIndustryWarhammer 40,000: Boltgun developer Auroch Digital appears to be headed toward significant layoffs. "Over the past year our colleagues have delivered amazing games like Warhammer 40,000: Boltgun 2 and Starship Troopers: Ultimate Bug War! Released in 2023, Warhammer 40,000: Boltgun was "the first truly exceptional Warhammer 40,000 game since Dawn of War," we declared in our 85% review; the follow-up, Boltgun 2, is "sick," in the words of PC Gamer shooter expert Morgan Park, and currently holds an "overwhelmingly positive" rating on Steam.
"This is a serious incident": Kingdom Come: Deliverance 2 devs Warhorse hit by cyberattack targeting their systems and data Studio working to lock things down and work out how breach happened Kingdom Come Deliverance 2 developers Warhorse, who're also working on a Lord of the Rings RPG, have revealed that they've been targeted by a cyberattack aiming to access their systems and data. The studio are currently working to make sure their locks are all clicked back into place and tolearn exactly how the incident happened. "Warhorse Studios confirms that it has been the target of a cyberattack," the studio announced a statement posted to their website. Read this next - Kingdom Come Salvation could be Warhorse's next medieval history RPG, if this EU trademark filing turns out to be the genuine article - The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game - Kingdom Come devs respond to Lord of the Rings game rumour: "I cannot disclose details but I can tell it is a huge, immersive RPG"