Valorant 13.09 update brings Hush as new Agent and buff ability changes
- Snapshot refers to the still image silhouette reveal debuff (Cypher’s Neural Theft/Spycam)
Brimstone
- Stim Beacon will show an applied Haste buff to affected players
Clove
- Pick-me-up will show an applied Haste buff
- With the newly named Haste buff adding a timer bar to the UI, we’ve removed the previous timer bar to reduce unnecessary clutter
Miks
- Harmonize will show an applied Haste buff to affected players
Neon
- Our fastest Agent will see an applied Haste buff while using High Gear or Overdrive
Waylay
- Since they have identical effects, Waylay’s Convergent Paths buff has been renamed to the new Haste buff
Clove
While auditing our buffs we spotted some inconsistencies with Clove and are standardizing them to some of the roster values and rules. - Pick-me-up
- Bonus movement speed decreased from 15% >>> 10%
- Not Dead Yet
- Killing Clove after they cast Not Dead Yet will now grant an ultimate point and signature refresh point to the player who killed them
Jett
- Removed Jett’s passive from the Buy Menu to be consistent with other non-purchaseable passives
COMPETITIVE UPDATES
Performance Score
- Hush is our first new Agent since Performance Score launched. - Pitch recoil smoothed out for the first few bullets
- Reduced spread on bullets follow up shots
- 2nd bullet error reduced from .25 >>> .2
- 3rd bullet error reduced from .6 >>> .5
BUG FIXES
Clove
- Fixed an issue where Clove’s Ruse ability map could be visible to enemies positioned below Clove
- Fixed an issue where Clove’s Pick-Me-Up timer could remain visible on the HUD after the ability was used
Cypher
- Fixed an issue where Cypher’s Cyber Cage could change orientation when placed on angled surfaces
Deadlock
- Fixed an issue where Deadlock’s Annihilation capture voice line would not play for the captured enemy
Gekko
- Fixed an issue where Gekko’s Mosh Pit could damage destructible objects outside its intended area of effect
Omen
- Fixed an issue where Omen’s Shrouded Step arrival visual effects could end prematurely
Raze
- Fixed an issue where Raze’s Boom Bot could continue tracking an enemy’s location after they teleported
Sova
- Fixed an issue where Sova’s Hunter’s Fury could affect players positioned behind him
Tejo
- Fixed an issue where Tejo’s Special Delivery could persist into the next round, occasionally damaging or concussing players after the round transition
- Fixed an issue where Tejo’s Guided Salvo could target an unintended location or fail to cast after a selected target moved out of range
Yoru
- Fixed an issue where Yoru’s Gatecrash sound effects could repeatedly play when attempting to use the ability while suppressed. Multiple Agents
- Fixed an issue where Vulnerable visual effects were incorrectly positioned on Gekko’s Wingman, Killjoy’s Turret, and Raze’s Boom Bot
- Fixed an issue where Tejo’s Guided Salvo and Brimstone’s Orbital Strike placement indicators could initially appear offset from the player’s position
- Fixed an issue where Chamber’s and Omen’s locations could briefly be revealed to enemies on the minimap after teleporting
- Fixed an issue where certain abilities belonging to Cypher, Vyse, Viper, and Killjoy could be visible to opponents through barriers during the Buy Phase
- Veto and Vyse’s in-game UI have been updated from PICK UP to RECALL to be consistent with other similar retrieval methods
General
- Fixed an issue where placing an ability using the ability map could unintentionally consume multiple charges or place abilities at unintended locations
- Fixed an issue where ability map cursors and placement indicators could disappear while equipping or using certain abilities
- Fixed an issue where enemies outside the affected vision range could appear on the minimap while a player was Nearsighted
- Fixed an issue where ability maps could remain visible instead of being obscured by consecutive flashes
- Fixed an issue where ability descriptions could be missing or display incorrect information while controlling certain Agent abilities
Spectator
- Fixed an issue where Neon’s Fast Lane visual effects could be invisible to spectators observing the Spike.