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"Players want to feel like they're powerful and can do something cool."
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Where to start the Shipbuilding and Ocean DLC quests If you want to live a pirate's life, you need to start a quest chain that starts with "A Wider World", the first mission of which is called "A Call From Beyond the Horizon." You can find this in Pailune City after completing the Scattered Embers and Grounds of Sunrise (Hope From Ashes) quests. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Where to start the Housing DLC quests To find the Housing content, complete Luke's Request in the "Grounds of the Sunrise" Greymane's faction quest, then head to the Howling Hill camp and specifically the furniture shop, where this will begin the content accordingly.
Warhammer 40,000: Boltgun studio announces major layoffs, then quickly deletes the announcement Auroch Digital just released Boltgun 2 two weeks ago, and it's got Warhammer Survivors lined up for launch in November. GamesIndustryWarhammer 40,000: Boltgun developer Auroch Digital appears to be headed toward significant layoffs. "Over the past year our colleagues have delivered amazing games like Warhammer 40,000: Boltgun 2 and Starship Troopers: Ultimate Bug War! Released in 2023, Warhammer 40,000: Boltgun was "the first truly exceptional Warhammer 40,000 game since Dawn of War," we declared in our 85% review; the follow-up, Boltgun 2, is "sick," in the words of PC Gamer shooter expert Morgan Park, and currently holds an "overwhelmingly positive" rating on Steam.
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.
UKIE calls on government to modernise Video Games Expenditure Credit ahead of Autumn Budget "Reforming VGEC is essential to ensuring the UK remains a competitive place to build and grow games businesses," says UKIE CEO Ahead of this week's Autumn Budget, UKIE is urging the UK government to modernise the Video Games Expenditure Credit (VGEC). Tax system modernisation UKIE, TIGA, and the UK Video Games Council have proposed a tapered 'games growth' fund, offering 53% support for projects with budgets up to £15 million, and 39% for those between £15 million and £23.5 million. However, Poole notes there is "a gap in support for studios looking to move beyond early-stage funding." "A Games Scale-Up Fund would provide growth capital to help promising studios expand, retain ownership of their IP, and attract further private investment, creating the conditions for more British success stories like Hello Games, Rebellion, and Team 17." Rebellion co-founder and CEO Jason Kingsley agrees, adding that these steps "would help British developers grow, create jobs and compete on the global stage." "A Games Scale-Up Fund would help promising studios expand, retain ownership of their IP, and attract further private investment" "Companies like ours are increasingly developing original British IP that can be enjoyed across games, comics, film and television, but the current system of tax reliefs doesn't fully reflect this." "We want to see a system that better supports businesses creating and retaining original British IP, helping them develop successful franchises across multiple formats and reinvest the value they generate back into the UK economy." Poole says the Games Scale Up Fund would "complement rather than duplicate the UK Games Fund," and be provided via an "established investment vehicle, potentially working with the British Business Bank and specialist games-industry expertise." "Using a co-investment model in which the British Business Bank could contribute up to two-thirds of the funding alongside private investors. "The UK faces growing competition from countries such as Canada (particularly Quebec), France, Ireland and Australia, all of which offer dedicated incentives to attract games development." Canada has "an established system of federal and provincial incentives," France has a 30% tax credit, Ireland has a 32% Digital Games Credit, and Australia has a 30% tax offset for qualifying games development.
The 13 scariest, spookiest video games you should play this Halloween Fear is the time killer. And in the spirit of it all, we've crowded around the ouija board to spirit up a list of our horror game favourites - playable on PC, PlayStation 5, Xbox Series X/S, Switch 1 & 2, and VR - that might just sate your macabre appetites this Halloween. The Séance of Blake Manor Platforms: PC, PlayStation 5, Xbox Series X/S, Switch 2 It's 1879 and you, private investigator Declan Ward, have been summoned to a remote, rain-lashed corner of western Ireland in search of a young woman named Evelyn Deane. The 7th Guest VR (and flatscreen Remake) Platforms: Meta Quest, PC, PS5, PSVR2, Xbox Series X/S, Switch Back in 2023, Vertigo Games released a genuinely brilliant remake of developer Trilobytes' seminal 90s CD-ROM adventure, The 7th Guest, for VR.
I've never felt worse for doing well in a videogame than in this intensely '90s citybuilder Sorry to everyone I evicted. Maybe take a drive to make yourselves feel better. I think it's obvious and uncontroversial to say that the automobile is a tool of capital to subjugate the worker, to atomise them in their locomoting coffins and alienate them from their fellow human beings. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since.
"It was a pretty harrowing three months" – Undead Labs head Philip Holt on what happened after Xbox cut the studio loose The CEO explains what the new employee-owned structure looks like, why State of Decay 3 has taken so long, and how the studio is embracing co-development Back in July, Xbox announced plans to divest five studios. Among them was State of Decay maker Undead Labs, which Microsoft had acquired back in 2018. But yeah, I think it's highly unlikely that we spend as much time on the next game as we did on State of Decay 3." Undead Labs currently has around 8,000 players testing out State of Decay 3, and is working on a post-launch roadmap. State of Decay 3 is being birthed into an uncertain world where $1,000+ consoles look set to be the new normal, and Holt is aware that many players will stick with older, less-powerful consoles and PCs, so the studio is ensuring that "our minimum spec is as broad as we can make it".
Why private equity acquisitions like the one that just claimed BioWare are so dreaded BioWare is just the latest casualty in a long history of private equity carnage. The LGBTQ-inclusive developer of Mass Effect and Dragon Age, which hadn't managed to transmute development mayhem into sales success and whose games aren't ideal environments for loot boxes, did not seem likely to be admired by its new owners, Saudi Arabia and Trump son-in-law Jared Kushner. A report using S&P data found that in 2024, private equity-backed companies accounted for more than 10% of all corporate bankruptcies and over 50% of bankruptcies with over $500 million in liabilities—but "despite their role in precipitating bankruptcies, private equity firms often emerge financially unscathed." "There have certainly been instances of this—the 2017 bankruptcy of Toys 'R' Us is top of mind for me," Venema said. And Dell, Venema said, went from a $25 billion buyout in 2013 to being valued today at nearly $100 billion after going public again in 2018.
Vote now: The Mammoth Tank and Priest go head-to-head to determine the best RTS unit of all time Can organised religion defeat armoured warfare? Our month-long RTS tournament is coming to an end. We started with a shortlist of 16 units, and now we're down to the final two—both of which were determined by your votes. —Jody Macgregor, Weekend Editor 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Fraser is the UK online editor and has actually met The Internet in person.
Splash Damage acquired this studio just 3 months after laying off a bunch of people—now it's laying them off, too An undisclosed number of employees have been let go from the studio behind survival game Scum. The closure of BioWare and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. So, to recap: - Splash Damage gets bought up by private equity - Splash Damage lays off employees - Splash Damage, backed by private equity, acquires Gamepires - Gamepires lays off employees The number of people put out of work wasn't revealed, but in response to our inquiry Splash Damage issued the following statement: "Gamepires is part of Splash Damage Group and has reduced the size of its team in response to challenging market conditions and to support the studio’s long-term sustainability. "Development of SCUM will continue, and we’ll keep working with our colleagues at Gamepires to support updates and new content." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Инвестиционный фонд Mika Games, основанный сооснователем Wargaming Николаем Кацелаповым (Nick Katselapov), объявил о привлечении дополнительных 10 млн долларов. Деньги планируется направить на финансирование мобильных студий и их маркетинг. Как сообщает GamesBeat, новый инвестиционный раунд возглавила венчурная компания Flint Capital. Среди них — Guli Games, чья Legendale привлекла более 3 млн игроков, и Agonalea Games, разработавшая Punko с более чем 500 тысячами загрузок.
BioWare is dead, and my feelings are a strange cocktail of anger, sadness, and Jack’s Complete Lack of Surprise. The legendary RPG studio was bought by a private investment group earlier this year, and history shows that venture capital frequently kills what it touches, extracting whatever value out of it that it can before moving onto the next victim. Everyone knows Baldur’s Gate now on account of Larian Studios’ Game of the Year-winning, 10 out of 10 Baldur’s Gate 3 from 2023, but what younger gamers might not know is that the first two Baldur’s Gate RPGs were built by BioWare in the late ‘90s. It was the runner-up for IGN’s Best Role-Playing Game of 2002, finishing behind just one game: a little project you might have heard of called The Elder Scrolls 3: Morrowind.
Griffin Gaming Partners and Entertainment 360 launch new company to support video game adaptations for film and TV HITpoint Entertainment will "combine Griffin's relationships with developers and publishers with Entertainment 360's producing track record on IP-driven franchises" Griffin Gaming Partners has launched a new company to support game adaptations for film and television in partnership with talent management and production firm Entertainment 360. Called HITpoint Entertainment, the company will "combine Griffin's relationships with game developers and publishers with Entertainment 360's producing track record on IP-driven franchises." "In addition to providing opportunities for the firm's clients, the new venture will mine relationships across the broader creative community, pairing each property with the filmmakers, talent, and studio partners best suited to bring it to the screen," the firms told The Hollywood Reporter. "HITpoint will keep game creators closely involved from initial development through production, aligning incentives while giving them direct access to leading writers, filmmakers, actors, and producing partners." Griffin co-founder and managing director Peter Levin was a key investor in Amazon's Fallout television series, while Entertainment 360's clients are currently involved in the live-action adaptation of The Legend of Zelda. Together, with Griffin, we can identify compelling IP at an early stage, bring it into a development environment, and pair it with filmmakers who genuinely understand the material and what makes it special." HITpoint aims to adapt major franchises as well as independent games, with the latter utilising Griffin's $100 million indie fund led by Hooded Horse CEO Tim Bender.
Welcome to another wonderful week of PC games, and mounting bloodlust. As I type these words, a neighbour has started using a leafblower. They are mutant hairdryers from Hell. They scatter my thoughts like the tiny , tiny quantity of leaves in the neighbour's garden – a quantity of leaves you could very easily sweep up by hand in two minutes, if you had even the slightest bit of gumption.
New Croatian conference Splitscreen wants to keep "that half-holiday, half-work feeling" of Reboot Develop New event in Split promises seafront venue, an international audience blending AAA and indie – and no meeting app A new Croatian development conference is aiming to fill the gap left by the recently-deceased and much-cherished Reboot Develop, which ended this year with the organiser being served with a bankruptcy order. The "no-stress" Splitscreen, which takes place in the Croatian capital on April 20–22, 2027, has been created by a new team, but seeks to capture the same spirit that made its forebear a popular destination for the global industry. The key ingredients: an international audience, an old town, a seafront hotel in which indies can rub shoulders (and raise cocktails) with AAA veterans – and no meeting app. The latter was the "most-requested feature" of the people consulted on the event's founding, according to director and co-founder Hrvoje Mitic, leading to a focus on social interaction rather than the ubiquitous Meet2Match.
No matter what your opinion is on the art style, The Legend of Zelda: Ocarina of Time is shaping up to be a brilliant remake Song of rebirth. I honestly can't tell you how many times I've completed The Legend of Zelda: Ocarina of Time, let alone how many hours I've spent in its bucolic version of Hyrule. Though, when I told my Mum about the upcoming remake she said, 'Oh the one with the music,' in a tone I've decided to interpret as delight. Read this next - The Legend of Zelda: Ocarina of Time's infamous tutorial owl seemingly won't trap you in conversation in the Switch 2 remake - "That was not received well at Nintendo" - as GTA 6 and Zelda are lampooned by Saturday Night Live, former employees recall Elon Musk Wario skit controversy - Bolstered by Switch 2 sales and Zelda: Ocarina of Time remake's reveal, Nintendo of America COO promises: "This is just the beginning"
Число включает как покупателей игры, так и подписчиков Game Pass. REPLACED О достижении такого результата разработчики из Sad Cat Studios рассказали через полгода после релиза REPLACED. Как игроки распределились между платформами, они не уточнили. «Спасибо, что играете в нашу игру и поддерживаете нас с момента ее запуска», — написала Sad Cat Studios в Steam.
Aream & Co: Games industry M&A generates $57.8 bn in Q3, including EA's $55bn leveraged buyout Content-focused M&A accelerated during the quarter, while public market revenue jumped 122% year-on-year to $1.3 billion The number of games industry mergers and acquisitions stayed steady in the third quarter with 54 transactions totalling $57.8 billion, according to investment bank Aream & Co. This included the completion of the $55 billion leveraged buyout of Electronic Arts, which took place on August 5. Deal activity was concentrated in Asia, which included Alibaba's sale of Lingxi Games to Trustar Capital for more than $1.5 billion, Netmarble founder Bang Jun-hyuk's acquisition of Tencent's stake in the company for $270 million, and Sony Music Entertainment's $180 million minority stake in GungHo. Public market revenue leapt 122% year-on-year to $1.3 billion across 13 deals in Q3 2026.
Star Citizen 's single-player mode, Squadron 42, has made a reappearance with a new trailer showing off the mode's impressive cast and interstellar warfare. In development for 12 years, the ambitious mode blends outer space dogfighting and first-person action, set during an era when hostile alien forces have pushed humanity to the brink of defeat. From Mark Hamill (who knows a thing or two about space combat) to Gary Oldman, the rest of the cast also includes Gillian Anderson, Ben Mendelsohn, Henry Cavill, Andy Serkis, John Rhys-Davies, Rhona Mitra, and more famous faces in the mix. "While GTA 6 isn’t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage." Development on Star Citizen is still ongoing, and the game has raised over $1 billion in funding since it was first announced.