Big Game Group — игровой издатель, headquartered в России. Компания работает в игровой индустрии в качестве издателя, ориентируясь на российский рынок. Дополнительные сведения о дате основания, notable titles или материнской компании в текущих данных отсутствуют.
An EA office building in Madrid was vandalized with the words "Save Mass Effect" just days after the company announced it had shuttered series developer BioWare.
Few games have changed the trajectory of their respective series quite like Monster Hunter World, one of the biggest smash hits Capcom has ever created. World was a vibrant, expansive, and ambitious leap that paid off in spades. It makes sense, then, that eight years later the series would still be chasing that high. Even with the time that's passed, I find myself amazed that Monster Hunter Outlanders, essentially, manages to cram the experience of World into a mobile game.
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For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. The developer of Needle In A Haystack, a co-op game clearly based on viral game Needle In A Haystack Simulator, claims that the developer of A Game About Needle In A Haystack, another would-be trend cash-in, not only copied the same idea as them but also literally stole their code line for line.
"We are very eager to learn from the real veterans" – How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders The development director for the new mobile title, which launches today, explains TiMi's working relationship with Capcom and what's changed in the transition to mobile devices Today marks the release of Monster Hunter Outlanders, a mobile version of Capcom's long-running franchise that has been created by Tencent's TiMi Studio Group. Previously, Niantic brought Monster Hunter to mobile with Monster Hunter Now, but whereas that title was an AR game along similar lines to Niantic's Pokémon Go, TiMi's Monster Hunter Outlanders aims to distil the "full-fat" Monster Hunter experience onto a mobile device. (Interestingly, TiMi has competition from Capcom itself on this front, following the recent surprise announcement that the console game Monster Hunter Rise has now been brought to mobile via Netflix.) GamesIndustry.biz spoke with Bryan Li, the development director for Monster Hunter Outlanders, about the changes needed to make Capcom's game sing on mobile devices, as well as TiMi's working relationship with Capcom. What problems did you have trying to translate the game to mobile?
Dawn of War 4 may be the most generous RTS I've played Da boyz are back in DoW. Maybe the best way to understand the kind of game Dawn of War 4 wants to be is through a single button. If you're playing a campaign mission in DoW 4 and you're not really feeling it, or you made a silly mistake right at the end and got summarily wiped by the AI, or maybe you're in a hurry and just really curious about what happens next in the story, you have a quietly revolutionary option to hand: you can just hit the 'skip mission' button, and move on. Read this next - Dawn of War 4 gets a release date delay to "further refine the experience ahead of launch" - As Total War: Warhammer 40,000 and Dawn of War 4 show off more gameplay, 40K fans have become locked in a fierce debate: are the lasgun lasers the wrong colour?
Inside Buckshot Roulette developer Mike Klubnika's terrifically nasty horror universe of post-Soviet malaise Atrocity exhibition. In Mike Klubnika's growing oeuvre of brilliantly deplorable games, the same elements tend to recur. Across three excellent games in almost as many years - 2023's Buckshot Roulette, 2025's S.p.l.i.t, and 2026's Machine Party - Klubnika has remixed each of these elements with design verve and stylistic aplomb. Klubnika's desktop PC, then, was both a creative instrument and portal into exotic worlds and taboo-feeling media: Klubnika remembers pirating the edgy top-down shooter Hotline Miami when he was 10 or 11 years old before discovering the music of Aphex Twin in one particularly strange level of the Half-Life multiplayer mod Sven Co-op.
Ever since Dredge showed up on the scene, we’ve seen a lot of games like that pair up simple delivery tasks, exploring ominous spaces, and the hints of otherworldly danger and supernatural elements follow. This led to developers taking that type of adventure on the road, which we saw with Easy Delivery Co. Now there’s MythicOwl’s take on it with Truckful, which feels like an exploration of urban legends and an omnious forest with some also colorful areas and Snuggle Truck style, physics-based driving. It is interesting and the balance between lighter moments and hidden horrors is handled well, but I’m not a fan of how some of the physics-based elements and map breaks work.
It's hard to be a fan of D&D and anime on the internet and not have heard about Obojima, a 5e Source Book taking inspiration from 90s aesthetics and classic anime like Studio Ghibli to create a world where you might be purchasing a new cassette tape when a spirit drives by to offer you a Taxi ride. Obojima: Tales From Yatamon delves deeper into the city of Yatamon, detailing city life, places of interest, and new player options for your next whimsical adventure. After building out the greater world of the Island of Obojima in the initial book's release in 2025, fans of the setting can now return. Of the Sub-Class options in Obojima, you can pick from: - Fighter - Neko Duelist - Rogue - Fortune - Warlock - Coven Patron The Neko Duelist is very Obojima-specific in their relation to the cats of the city of Yatamon.
Retro video games are everywhere lately — especially in places where they aren’t supposed to be. Halo in a web browser, Wind Waker on the iPhone, Super Smash Bros. Over the past month or so, these kinds of unexpected projects have gone viral with incredible frequency thanks to new AI tools, as hobbyists take apart games and then rebuild them for new platforms. But while AI has supercharged the pace of these ports, it’s also tearing apart tight-knit communities dedicated to preserving games.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. In the end, it won audiences over with charm and style to the tune of over $430 million.
Splash Damage acquired this studio just 3 months after laying off a bunch of people—now it's laying them off, too An undisclosed number of employees have been let go from the studio behind survival game Scum. The closure of BioWare and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. So, to recap: - Splash Damage gets bought up by private equity - Splash Damage lays off employees - Splash Damage, backed by private equity, acquires Gamepires - Gamepires lays off employees The number of people put out of work wasn't revealed, but in response to our inquiry Splash Damage issued the following statement: "Gamepires is part of Splash Damage Group and has reduced the size of its team in response to challenging market conditions and to support the studio’s long-term sustainability. "Development of SCUM will continue, and we’ll keep working with our colleagues at Gamepires to support updates and new content." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Ubisoft reportedly wasted 3 years turning Beyond Good & Evil 2 into a live-service Fortnite killer, but now it's a single-player-focused game with co-op Ubisoft continues to insist that Beyond Good & Evil 2 is real game that exists, despite the fact that it was announced more than 18 years ago and we haven't seen hide or hair of it this decade. That's according to French outlet Origami, which reports (via machine translation) that Beyond Good & Evil 2 was being developed as a "highly multiplayer and connected game" between 2019 and 2022, taking direct inspiration from Fortnite and Destiny.
The next Mass Effect would have had 'a level of autonomy and choice that no other game has been able to match', according to BioWare veteran BioWare had paid attention to Larian and CD Projekt. A developer working on Mass Effect 4 has spoken up about BioWare's plans for the now-canceled RPG. Tony de Waal was cinematic supervisor at the now shuttered studio. He joined the team "29+ years ago", left for a spell shortly after the launch of Mass Effect 2, and then returned in 2021 to work on Dragon Age: The Veilguard.
This is a standalone review that covers only Call of Duty: Modern Warfare 4's DMZ mode. You can find our campaign review here, with multiplayer impressions to follow after launch. Extraction shooters feel a little like a modern trend, with some heavy hitters like Marathon and Arc Raiders shaking the table within the last year or so, but they’ve been a growing experiment in the shooter space for the past decade or so. Call of Duty dabbled in it with the original DMZ back in 2022 (you could argue they were late to the party then), and its return in 2026 is timely.
BioWare is dead, and my feelings are a strange cocktail of anger, sadness, and Jack’s Complete Lack of Surprise. The legendary RPG studio was bought by a private investment group earlier this year, and history shows that venture capital frequently kills what it touches, extracting whatever value out of it that it can before moving onto the next victim. Everyone knows Baldur’s Gate now on account of Larian Studios’ Game of the Year-winning, 10 out of 10 Baldur’s Gate 3 from 2023, but what younger gamers might not know is that the first two Baldur’s Gate RPGs were built by BioWare in the late ‘90s. It was the runner-up for IGN’s Best Role-Playing Game of 2002, finishing behind just one game: a little project you might have heard of called The Elder Scrolls 3: Morrowind.
Mark Darrah, who worked as an Executive Producer at BioWare from 1997–2021, shared his thoughts on the studio’s recent closure by EA and what he thinks might happen to its iconic IPs. EA announced a major restructuring in a lengthy statement on October 21. Amid some exciting developments for Sims, Fight Night, and Star Wars fans came the devastating news that BioWare — the studio responsible for beloved series like Mass Effect and Dragon Age — was being shut down. They might start into a revenue-generation mode where selling IPs might be more desirable.” It’s worth mentioning that EA was acquired by a consortium of private investors back in August in a mind-boggling $55 billion deal.
Behind his cheerful delivery and presentation, it turns out that Max Miller, known for turning historical recipes into entertaining yet educational YouTube lessons with his show Tasting History, is also quite serious about board games. Now, game designer Michael Shinall (Marvel Zombies, DCeased, and others) and publisher Salt Games are working with Max to bring him from his kitchen straight to your tabletop with a brand-new worker-placement game based on his popular series, which launched on Kickstarter this week. Recently, we had the chance to sit down with both Max and Michael to hear about how this new adaptation will play, a bit about how it all came to be, and why, whether you are coming at this as a fan of Tasting History or board games, there will be something on this plate you may like. Tasting History: The Board Game The game itself is split into five rounds, with 1-5 players taking turns placing their four chefs at the various spots on the era’s board, and is completed in only about 60-90 minutes.
EA cancels unannounced The Sims project, trims the Skate team and reportedly plans to lay off 400 workers: "We're the number one publisher in Western HD gaming" Respawn is also collaborating with DICE on a new game. Not only is EA closing down BioWare and cancelling the next Mass Effect - Electronic Arts has now announced a heap of drastic changes that include cutting 400 jobs across the company, pausing development on a project connected to The Sims, and bringing together Respawn and DICE. A group of investment firms led by Saudi Arabia's Public Investment Fund took EA private earlier this summer, in a deal worth around $55 billion. PC, PS5, Xbox Series X/S See 4 more Meta Quest, PC, PS5, Xbox Series X/S PC, PS5, Xbox Series X/S PC, PS4, PS5, Xbox One, Xbox Series X/S Mac, Nintendo GameCube, PC, PS2, Xbox