Action Squad Studios - финская компания, специализирующаяся на разработке тактических ролевых игр. Наиболее известна благодаря своей игре Iron Danger, которая сочетает в себе элементы пошаговой стратегии и RPG с уникальной механикой манипулирования временем. Компания стремится создавать инновационные и захватывающие игровые опыты, предлагая игрокам сложные тактические задачи и увлекательные сюжеты. Подробная история компании и информация о других проектах в настоящее время ограничена.
Our Verdict Modern Warfare 4 is the bar that this series should regularly aspire to, and a reminder that Call of Duty benefits when it actually tries to change. PC Gamer's got your back There is a new game titled "Call of Duty" every year, but it's not every year that Call of Duty is really back. What is it The next Call of Duty from the original creators of Call of Duty Release date October 23, 2026 Expect to pay $70/£60 Publisher Activision Blizzard Developer Infinity Ward Reviewed on RTX 5090, Ryzen 7 9800X3D 4.7 GHz, 64GB RAM Multiplayer Up to 60 players Steam Deck Unsupported Link Official site The tireless schedule of Activision's load-bearing FPS has resulted in more bad games than good as of late—Modern Warfare 3 was an expansion-sized sequel rushed out the door, Black Ops 6 was a step back for multiplayer, and its immediate followup Black Ops 7 was clocked as superfluous and uninteresting even by rain-or-shine fans. These back-to-back games, shouldered by Treyarch, Sledgehammer, and Raven, had cracks and compromises that suggested the Call of Duty machine just can't keep up with both "good" and "fast" anymore.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Release date: October 6, 2026 Platform(s): PC, Xbox Series X Developer: The Coalition, People Can Fly Publisher: Xbox Game Studios The conflict casts a long shadow over returning Gears protagonists Marcus Fenix and Dominic Santiago. Where 2024's excellent Warhammer 40,000: Space Marine 2 thrived by pushing its scale and melee combat, E-Day reaches new heights for cover shooters in a more literal sense – turning encounters into scrappy, fluid gunfights.
There are few blockbuster games that are as confident as Gears of War: E-Day. A prequel to one of Xbox’s most transformative titles, E-Day knows exactly what it wants to be: a brutal, tense, and self-aware action game, one that is stronger because it doesn’t deviate from that premise. Twenty years since the original Gears of War, there’s still nothing like its particular brand of up-close cover shooter gameplay, and E-Day shows that it still hits hard two decades later. As Xbox moves into a messy new era focused on its biggest franchises, E-Day could be an early glimpse at the future of the platform.
Why Blizzard vet Rob Pardo is going all-in on Arkheron, the PvP dungeon crawler that's like dark-fantasy Backrooms: 'It's very much been an odyssey' Arkheron is the first game from Rob Pardo's studio, now 10 years in the making. Arkheron is an enigmatic blend of a fast PvP action game and a dungeon crawler that's all about competing with other players to reach the top of an evolving tower. That enigma element is a key part of Arkheron's core narrative, along with its wild mix of loot-driven action-RPG combat and competitive knockout action that feel equal parts Diablo and Hades. During a recent visit to developer Bonfire Studios ahead of Arkheron's crossplay beta starting on September 25, I spoke with Bonfire Studios CEO Rob Pardo (former Chief Creative Officer of Blizzard Entertainment) about the making of Arkheron.
Discussing 20 years of Company of Heroes with the team carrying its torch into the future "I'm really pleased that we're here, able to support the games, and able to celebrate this 20th anniversary." I still remember the PC Gamer cover from October 2006 featuring Company of Heroes as the vanguard of the "RTS Revolution." This was back in the day that I would walk down to the local grocery store to grab each new physical issue off of the news stand. I was already failing trigonometry. After the announcement that Dawn of War 4 was being developed by German studio King Art Games—I was later told Relic passed on it as they simply didn't have the bandwidth to take it on alongside other ongoing projects, mostly related to Company of Heroes—I was wondering if there even would be a Relic anymore.But in the meantime, they have split from Sega and become independent again. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Leana Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games.
Worms: Galactic Tactics https://www.youtube.com/watch?v=UVcmBd7u6J0&pp=ygUXV29ybXM6IEdhbGFjdGljIFRhY3RpY3M%3D Our first trailer of the preshow was for a new Worms tactics game that takes a page from the XCOM playbook. Ananta’s New Trailer Goes Hard On Memes Silent Hill Townfall https://www.youtube.com/watch?v=JBo1W0sjt9M&pp=ygUUU2lsZW50IEhpbGwgVG93bmZhbGw%3D In case the next few months don't look busy enough, you can try out some small-town Scottish horror in Silent Hill Townfall. Metro 2039 Explores The Horror Humans Can Commit In Latest Gameplay Trailer Hitman: World of Assassination https://www.youtube.com/watch?v=j51iu24UIjU&pp=ygURSGl0bWFuIHNub29wIGRvZ2c%3D The Doggfather, Snoop Dogg, is coming to Hitman: World of Assassination, and I'm not making this up. Path Of Exile 2 Is Finally Getting Its Full Release, And It’ll Be Free To Play Heroes of Might and Magic 3 remake https://www.youtube.com/watch?v=yBUckLZ5QRk&pp=ygUiaGVyb2VzIG9mIG1pZ2h0IGFuZCBtYWdpYyAzIHJlbWFrZQ%3D%3D The critically acclaimed turn-based strategy game is making a comeback, and this remake will also include its two expansions.
Primaries attachments Short magazines for: AR-23 Liberator AR-23P Liberator Penetrator AR-23C Liberator Concussive AR-23A Liberator Carbine AR-59 Suppressor Increased spare magazines 12 to 16 Increased starting magazines 7 to 9 Short magazines for: SMG-37 Defender SMG-72 Pummeler Increased spare magazines 9 to 12 Increased starting magazines 6 to 8 Short magazines for: SMG/FLAM-34 Stoker Increased spare magazines 10 to 13 Increased starting magazines 6 to 7 Decreased reload duration 2.8 sec to 2.3 sec Short magazines for: SG-225 Breaker SG-225IE Breaker Incendiary Increased magazines spare magazines 9 to 11 Increased magazines starting magazines 6 to 7 Short magazines for: SG-225SP Breaker Spray&Pray Increased spare magazines 16 to 20 Increased starting magazines 11 to 12 Secondaries P-113 Verdict Increased max spare magazines from 8 to 10 Increased starting magazines from 4 to 6 M6C/SOCOM Pistol Increased max spare magazines from 8 to 10 Increased starting magazines from 5 to 6 P-19 Redeemer Increased spare magazines from 4 to 6 Stratagems Eagle Napalm Airstrike Problem we want to solve: The Eagle napalm did not feel as effective compared to other Eagle stratagems and napalm stratagems Intent and expectation with the change: Create a larger area of effect for the napalms fire Make it more effective compared to other napalm stratagems The change we made: Increased explosion radius 8 to 10m More spread out bomb pattern to cover a larger area MD-17 Anti-Tank Mines Problem we want to solve: The explosion of the mines looks like they can destroy larger things Intent and expectation with the change: The effect of the explosion match should match the visuals better Make the mines work in more situations like destroying colony walls and bug holes from the outside The change we made: Increased Demolition strength from 30 to 40 Enemies Terminids Hunters Problem we want to solve: Hunters and their variants were unable to attack FRVs consistently They could only use their tongue to attack, and struggle to find a proper position to launch it Intent and expectation with the change: When Helldivers enter a FRV, Hunters should be able to attack the vehicle more naturally The change we made: We allowed one melee attack to be correctly triggered against FRVs Illuminate Veracitor Problem we want to solve: When the Helldiver got attacked by a Veracitor while holding a ballistic shield it could created clipping issue where the arm of the Veracitor could merge with the body of the Helldiver and sometime resulting in sending the Helldiver at high speed in the air Intent and expectation with the change: Fighting an exomech with a ballistic shield still protects against damage, but Helldivers will now ragdoll when blocking an attack Helldivers won’t be sent to low orbit anymore after blocking an attack with ballistic shield. Ballistic shield will break after around 15 direct hits The change we made: Increased Exomech melee’s force strength from 25 to 40 Conformed Exomech melee’s attack armor penetration to all correctly be Anti tank Fixes Crash Fixes Fixed rare crash that could happen when dropping down the core drill Fixed a crash which could occur when spreading fire Fixed a very rare crash which could occur when mortar sentries update their targeting aim Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan Fixed a rare UI crash on shutdown Fixed a crash when using multiple monitors with different DPI scales in Windows Weapons & Stratagem Fixes Sway and reload weapon stats now display decimals for better accuracy Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons You can now assist reload a Helldiver, using ammo from their backpack Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive. Orbital Laser will no longer occasionally get stuck after targeting a flying enemy Exosuits will no longer get stuck in trees when being dropped off Throwable items are now being visible to other players when the Helldiver is carrying them Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name Enemies Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience Impaler close melee attack now has a damage shockwave Hunters are now able to attack FRVs more consistently Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver Fixed enemy navigation issues in one of the Take Down Overship locations Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior) Obtruder will now collide correctly with Helldivers Reduced clipping between Obtruder and Helldivers' vehicles Veracitors now guard outposts Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver Fixed an issue where the player could see through the Destroyer ship while in a cutscene Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing Fixed possible graphical artifacts in the Control Center Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states Clothes on the upper body of civilian industrial corpses in cities now have the correct textures Optimized tree VFX materials Fixed an issue where network problems caused collision errors with enemy corpses.
Assassin's Creed Black Flag Resynced has already sold over 3.5 million copies, "exceeding annual expectations within its first 14 days" Seas the day. Assassin's Creed Black Flag is going from strength-to-strength for Ubisoft. After netting 2m sales in its opening few days (and then ascending to 3m within a week), Ubisoft has just announced that the game has sold through an impressive 3.5m units - meaning the remake has "exceeded annual expectations within its first 14 days", per a new financial report from the publisher. Ubisoft's Q1 Net Bookings reached €256m, which is down 9% year-on-year (though slightly above guidance, at least).
Changes are made to the Mobile Anti-Air Vehicle ammo types: Armour Piercing Anti-Air Ammunition damage against aircraft increased from 160 to 200 General Purpose Anti-Air Ammunition damage against aircraft increased from 110 to 130 High Velocity Anti-Air Ammunition damage increased from 48 to 52 against helicopters, and from 60 to 65 against jets High Velocity Anti-Air Ammunition heat generation per bullet reduced from 4.2% to 3.6% The full patch notes for Battlefield 6's High-Value Target update can be found below, as shared by Battlefield Studios . Muzzle Velocity Adjustments: ES 5.7: Decreased from 650 m/s to 510 m/s (-21.54%) LMR27: Decreased from 880 m/s to 800 m/s (-9.09%) SCW-10: Decreased from 428 m/s to 398 m/s (-7.01%) SG 553R: Decreased from 519 m/s to 483 m/s (-6.94%) TR7: Decreased from 648 m/s to 604 m/s (-6.79%) NVO-228E: Decreased from 671 m/s to 626 m/s (-6.71%) M417A2: Decreased from 600 m/s to 560 m/s (-6.67%) M121 A2: Decreased from 600 m/s to 560 m/s (-6.67%) CZ3A1: Decreased from 360 m/s to 336 m/s (-6.67%) M240L: Decreased from 630 m/s to 590 m/s (-6.35%) M4A1: Decreased from 630 m/s to 590 m/s (-6.35%) VCR-2: Decreased from 704 m/s to 660 m/s (-6.25%) SOR-300SC: Decreased from 563 m/s to 528 m/s (-6.22%) GRT-BC: Decreased from 599 m/s to 563 m/s (-6.01%) RPKM: Decreased from 670 m/s to 630 m/s (-5.97%) M123K: Decreased from 670 m/s to 630 m/s (-5.97%) M433: Decreased from 670 m/s to 630 m/s (-5.97%) SGX: Decreased from 402 m/s to 378 m/s (-5.97%) QBZ-192: Decreased from 644 m/s to 608 m/s (-5.59%) DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%) M/60: Decreased from 720 m/s to 680 m/s (-5.56%) AK4D: Decreased from 720 m/s to 680 m/s (-5.56%) PW5A3: Decreased from 432 m/s to 408 m/s (-5.56%) M16A4: Decreased from 720 m/s to 680 m/s (-5.56%) SVK-8.6: Decreased from 720 m/s to 680 m/s (-5.56%) PSR: Decreased from 720 m/s to 680 m/s (-5.56%) SV-98: Decreased from 720 m/s to 680 m/s (-5.56%) L115: Decreased from 703 m/s to 664 m/s (-5.55%) L110: Decreased from 780 m/s to 740 m/s (-5.13%) B36A4: Decreased from 780 m/s to 740 m/s (-5.13%) M277: Decreased from 624 m/s to 592 m/s (-5.13%) PP-19: Decreased from 468 m/s to 444 m/s (-5.13%) M39 EMR: Decreased from 800 m/s to 760 m/s (-5.00%) SVDM: Decreased from 800 m/s to 760 m/s (-5.00%) GRT-CPS: Decreased from 800 m/s to 760 m/s (-5.00%) M2010 ESR: Decreased from 800 m/s to 760 m/s (-5.00%) Mini Scout: Decreased from 800 m/s to 760 m/s (-5.00%) M250: Decreased from 760 m/s to 724 m/s (-4.74%) Kord 6P67: Decreased from 760 m/s to 724 m/s (-4.74%) USG-90: Decreased from 570 m/s to 543 m/s (-4.74%) SL9: Decreased from 510 m/s to 486 m/s (-4.71%) L85A3: Decreased from 814 m/s to 778 m/s (-4.42%) UMG-40: Decreased from 488 m/s to 467 m/s (-4.30%) SOR-556Mk2: Decreased from 800 m/s to 768 m/s (-4.00%) PW7A2: Decreased from 600 m/s to 576 m/s (-4.00%) VZ.61: Decreased from 326 m/s to 313 m/s (-3.99%) AK-205: Decreased from 737 m/s to 708 m/s (-3.93%) KTS100MK8: Decreased from 840 m/s to 808 m/s (-3.81%) RPK-74M: Decreased from 840 m/s to 808 m/s (-3.81%) KV9: Increased from 348 m/s to 362 m/s (+4.02%) RECOIL CONSISTENCY CHANGES: We've reduced recoil variation across the arsenal to make weapon behavior more predictable and controllable. Recoil Variation Adjustments: TR-7: Decreased from 47.1° to 40.8° (-13.4%) AK4D: Decreased from 25.4° to 20.0° (-21.3%) NVO-228E: Decreased from 36.8° to 28.9° (-21.5%) VCR-2: Decreased from 64.9° to 50.3° (-22.5%) M433: Decreased from 50.9° to 41.4° (-18.7%) M16A4: Decreased from 46.4° to 37.5° (-19.2%) B36A4: Decreased from 37.4° to 28.0° (-25.1%) L85A3: Decreased from 29.4° to 22.8° (-22.4%) SOR-556 MK2: Decreased from 17.3° to 12.7° (-26.6%) KORD 6P67: Decreased from 35.3° to 28.9° (-18.1%) M417A2: Decreased from 19.8° to 15.4° (-22.2%) SG 553R: Decreased from 43.3° to 35.8° (-17.3%) SOR-300SC: Decreased from 19.2° to 15.8° (-17.7%) M277: Decreased from 39.4° to 34.4° (-12.7%) M4A1: Decreased from 37.9° to 30.7° (-19.0%) GRT-BC: Decreased from 31.2° to 26.1° (-16.3%) QBZ-192: Decreased from 23.5° to 19.9° (-15.3%) AK-205: Decreased from 7.8° to 7.4° (-5.1%) RPKM: Decreased from 22.7° to 17.5° (-22.9%) DRS-IAR: Decreased from 35.2° to 29.3° (-16.8%) KTS100 MK8: Decreased from 10.9° to 9.5° (-12.8%) RPK-74M: Decreased from 18.9° to 16.1° (-14.8%) M121 A2: Decreased from 39.5° to 31.8° (-19.5%) M240L: Decreased from 41.8° to 34.5° (-17.5%) M/60: Decreased from 38.8° to 29.9° (-22.9%) M250: Decreased from 39.7° to 35.9° (-9.6%) M123K: Decreased from 55.9° to 47.7° (-14.7%) L110: Decreased from 39.4° to 31.0° (-21.3%) SCW-10: Decreased from 35.0° to 33.5° (-4.3%) UMG-40: Decreased from 17.4° to 13.0° (-25.3%) KV9: Decreased from 57.6° to 50.0° (-13.2%) CZ3A1: Decreased from 59.1° to 50.8° (-14.0%) SGX: Decreased from 39.8° to 31.7° (-20.4%) PW5A3: Decreased from 33.2° to 28.3° (-14.8%) PP-19: Decreased from 21.4° to 18.0° (-15.9%) SL9: Decreased from 16.2° to 13.0° (-19.8%) USG-90: Decreased from 42.8° to 35.5° (-17.1%) PW7A2: Decreased from 33.3° to 27.8° (-16.5%) VZ. Automatic Weapons Damage Multipliers: Head: Increased from 1.34x, 1.5x, 1.75x to 1.4x, 1.57x, 1.8x (depending on headshot ammo type) Chest: Unchanged (1x) except against armor where the damage is now decreased from 1x to 0.84x Stomach: Decreased from 1x to 0.84x Limbs: Decreased from 1x to 0.84x DMRs Damage Multipliers: Head: Unchanged (1.34x, 1.5x, 1.75x) Chest: Unchanged (1x) except against armor where the damage is now decreased from 1x to 0.91x Stomach: Decreased from 1x to 0.91x Limbs: Decreased from 1x to 0.91x Sniper Rifles Damage Multipliers: Head: Unchanged (1.75x) Chest: Unchanged (1x) except against armor where the damage is now decreased from 0.8x to 0.67x Stomach: Decreased from 0.8x to 0.67x Limbs: Decreased from 0.8x to 0.67x Weapon Dispersion Dispersion has been adjusted to make firing behaviour more demanding for most weapons.
Strap in, because the next PlayStation event is going to be a long one. Sony’s latest State of Play — a showcase event for upcoming PS5 games — kicks off on February 12th at 5PM ET and it’ll last more than an hour. A surprise God of War prequel is out on the PS5 right now To close out its February 2026 State of Play presentation, Sony revealed God of War Sons of Sparta, a new prequel 2D side scroller in the God of War franchise, and announced that it’s out right now on PlayStation 5. Most Popular - The RAM shortage is coming for everything you care about - The biggest app in the whole wide world - A $10K+ bounty is waiting for anyone who can unplug Ring doorbells from Amazon’s cloud - Dyson turned its skinny PencilVac into a lightweight wet floor cleaner - The RAM crunch could kill products and even entire companies, memory exec admits
Featured in this image Awaysis View Game Hub Follow Advertisement The Duskbloods Developer: FromSoftware Platform: Nintendo Switch 2 Release Date: 2026 FromSoftware is at it again with The Duskbloods (and apparently, another unannounced title ), a vampiric RPG set to launch exclusively on Nintendo Switch 2 in 2026. Featured in this image The Duskbloods View Game Hub Follow Advertisement Ikuma: The Frozen Compass Developer: Mooneye Studios Platform: PlayStation 5, PC, Xbox Series X/S Release Date: 2026 Narrative adventure fans and those who like slow, atmospheric tales should keep an eye out for Ikuma: The Frozen Compass, an upcoming 2026 game that blends emotional storytelling with survival exploration in an icy Arctic world. Featured in this image IKUMA: The Frozen Compass View Game Hub Follow Advertisement Hela Developer: Windup Platform: PlayStation 5, PC, Nintendo Switch 2, Xbox Series X/S Release Date: December 1, 2026 You can't go wrong with an enchanting open‑world adventure game, and the adorable-looking Hela, where you play as a tiny-but-brave mouse hero, is scheduled for release in 2026. Advertisement The Escapists 3 Developer: Team17 Platform: PC, Xbox Series X, PlayStation 5, Nintendo Switch 2 Release Date: 2027 We're heading back behind bars for The Escapists 3, and as always, bringing a few friends along for the breakout might be the best way to escape.
Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative Battlefield Studios set out to make a Battlefield 6 campaign that’s informed a lot more by the series’ own multiplayer than it is about other games’ campaigns. I have not played the entirety of the Battlefield 6 single-player campaign yet, but I played enough to have a solid guess as to what the high-level goals for it were. It’s also very easy to guess that some of the same people who get excited about playing the campaign mode in yearly Call of Duty releases likely won’t be moved by what Battlefield 6 is offering there, and perhaps that’s fine. Read this next - Watch the Battlefield 6 Season 2 gameplay reveal here - Battlefield 6's next season will speed up battle pass progression, and make it so Redsec players who don't own the game can actually make progress - Battlefield 6’s first big map in months is coming to Labs soon, but I'm more excited about BF4's Golmud Railway making its way to BF6
See on Steam Featured in this image Counter-Strike 2 View Game Hub Follow Advertisement Destiny 2 Developer : Bungie Release Date : September 6, 2017 Platforms : PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC While it's had its ups and downs over the years, Destiny 2 has always enjoyed excellent underlying mechanics, allowing it to take the ball from Bungie's Halo games and run with it. See at Fanatical Featured in this image Neon White View Game Hub Follow Advertisement Far Cry 4 Developer : Ubisoft Montreal Release Date : November 18, 2014 Platforms : Xbox 360, Xbox One, PlayStation 3, PlayStation , PC When Far Cry 3 hit the gaming landscape in 2012, it more or less solidified Ubisoft's brand of open-world game design, while also setting the template for the Far Cry franchise after two games that were very different, both from Far Cry 3 and from each other. See at Fanatical Featured in this image Deathloop View Game Hub Follow Advertisement Metro Redux / Metro Exodus Developer : 4A Games Release Date : August 26, 2014 / February 15, 2019 Platforms : Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC, Switch The Metro series captured the attention of players all over the world, and not just because of its intense post-apocalyptic setting and the shooter elements, like jamming guns, scarce ammo, and dark tunnels, that go with it. See at Best Buy Featured in this image Metroid Prime View Game Hub Follow Advertisement Ghostrunner / Ghostrunner 2 Developer : One More Level, Slipgate Ironworks Release Date : October 27, 2020 / October 26, 2023 Platforms : Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC, Switch There's something about games that can combine the precision of shooters with high-speed movement--a whole lot of the games on this list manage to combine those two elements to create an excellent amount of intensity.